Комбо Предметов #632
Размер Комбо: 2
Предметы Комбо
Fidelity_Necklace
Black_Shiba_Inu_Hat
Эффект Комбо
.@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP));
autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
Справка по Скрипту
getequiprefinerycnt
Команда
getequiprefinerycnt
Сигнатура:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Описание:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Пример:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bSPLossRate
Бонус Предмета
bSPLossRate
Сигнатура:
bonus2 bSPLossRate,n,t;
Описание:
Lose n SP every t milliseconds
bBaseAtk
Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
specialeffect2
Команда
specialeffect2
Сигнатура:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Описание:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.