| 4093 |
2 |
|
bonus2 bSubEle,Ele_Wind,15; |
Детали
|
| 4094 |
2 |
|
bonus2 bSubEle,Ele_Wind,15; |
Детали
|
| 4095 |
2 |
|
skill "CR_PROVIDENCE",3; |
Детали
|
| 4096 |
2 |
|
.@vit = readparam(bVit); .@luk = readparam(bVit); if (BaseLevel >= 100) { bonus bBaseAtk,10*(.@vit/10); bonus bMatk,1... |
Детали
|
| 4097 |
2 |
|
.@vit = readparam(bVit); .@luk = readparam(bVit); if (BaseLevel >= 100) { bonus bBaseAtk,10*(.@vit/10); bonus bMatk,1... |
Детали
|
| 4098 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonu... |
Детали
|
| 4099 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonus2 bAddEle,Ele_Dark,... |
Детали
|
| 4100 |
2 |
|
bonus bMaxHPrate,5; bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Fire,15; bonus2 bResEff,Eff_Curse,3000; |
Детали
|
| 4101 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"RK_IGNITIONBREAK",5,20; if (BaseLevel >= 100) { bonus bAspd... |
Детали
|
| 4102 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); if (BaseLevel >= 100) { bonus bAspdRate,5*.@r; bonus2 bAddRace,RC_All,10*.@r; ... |
Детали
|
| 4103 |
2 |
|
bonus bPerfectHitAddRate,15; bonus2 bResEff,Eff_Stone,3000; |
Детали
|
| 4104 |
2 |
|
bonus bMatkRate,10; bonus bHealPower,10; bonus2 bAddItemHealRate,526,15; bonus2 bAddItemSPHealRate,526,15; |
Детали
|
| 4105 |
2 |
|
bonus2 bMagicAtkEle,Ele_Neutral,10; bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC; |
Детали
|
| 4106 |
2 |
|
.@str = readparam(bStr); bonus bBaseAtk,10*(.@str/10); bonus bHit,5*(.@str/10); if (.@str>=130) bonus2 bAddClass,Clas... |
Детали
|
| 4107 |
2 |
|
bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bHPRegenRate,666,4000; bonus2 bSPRegenRate,66,4000; |
Детали
|
| 4108 |
2 |
|
bonus bMaxHPrate,50; skill "SA_DISPELL",5; |
Детали
|
| 4109 |
2 |
|
bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Water,15; |
Детали
|
| 4110 |
2 |
|
bonus2 bSPDrainRate,20,2; bonus2 bSubEle,Ele_Neutral,20; |
Детали
|
| 4111 |
2 |
|
bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Fire,15; |
Детали
|
| 4112 |
2 |
|
bonus2 bAddEff,Eff_Sleep,5000; bonus2 bAddEff,Eff_Stone,5000; bonus2 bAddEff,Eff_Curse,5000; |
Детали
|