Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
5724 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,.@r; Детали
5725 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,.@r; Детали
5726 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,35; bonus2 bSkillCooldown,"AS... Детали
5727 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,35; bonus2 bSkillCooldown,"AS... Детали
5728 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,35; bonus2 bSkillCooldown,"AS... Детали
5729 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,35; bonus2 bSkillCooldown,"AS... Детали
5738 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSubSize,Size_All,10; bonus2 bSkil... Детали
5739 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSubSize,Size_All,10; bonus2 bSkil... Детали
5740 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSubSize,Size_All,10; bonus2 bSkil... Детали
5741 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSubSize,Size_All,10; bonus2 bSkil... Детали
5742 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSubSize,Size_All,10; bonus2 bSkil... Детали
5743 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSubSize,Size_All,10; bonus2 bSkil... Детали
5744 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1... Детали
5745 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1... Детали
5746 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1... Детали
5747 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=11) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1... Детали
5748 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; bonus bMatk,10*.@r; if (.@r>=7) { bonus2 bMagicAddRac... Детали
5749 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",5*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK",... Детали
5750 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",5*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK",... Детали
5751 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK"... Детали