Item Details

Grinder Huuma Shuriken [2] ( Ein_BHHuuma )

ID 13346 Grinder Huuma Shuriken [2]
Grinder Huuma Shuriken [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 180 Слоты: 2
Тип: Оружие. Подтип: Фуума Сюрикен Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 280 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 170 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um disco com dentes afiados. É perfeito para moer rochas na Mina de Einbech.
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Indestrutível em batalha.
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ATQ da arma +15%.
Dano de [Turbilhão de Pétalas] +15%.
Refino +7 ou mais:
ATQ +60.
Conjuração variável -15%.
Refino +9 ou mais:
Dano de [Turbilhão de Pétalas] +20% adicional.
Ao realizar ataques físicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
Recarga de [Turbilhão de Pétalas] -1 segundo.
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Efeito:
Dano físico contra todos os Tamanhos +20%.
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Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
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Tipo: Shuriken Huuma
ATQ: 280 ATQM: 0
Peso: 180
Nível da arma: 4
Nível necessário: 170
Classes: Ninjas e evoluções

Gerinda yang biasa digunakan di area konstruksi Einbroch.
Sering digunakan untuk hal lain karena mudah dibawa dan kemampuan memotongnya.

ATK +15%.
"Swirling Petal" damage +15%.
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Jika tingkat tempa +7 atau lebih
ATK +60
Variable Cast Time -15%.
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Jika tingkat tempa +9 atau lebih
"Swirling Petal" damage +20%,
Saat melakukan serangan fisik, terdapat chance untuk meningkatkan damage +20% ke all-size lawan selama 10 detik.
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Jika tingkat tempa +11 atau lebih
Swirling Petal cooldown -1 detik
After-cast delay -20%.
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Jenis: Huuma Shuriken
ATK: 280
Berat: 180
Level senjata: 4
Syarat Lv: 170
Job: Ninja Job

A grinder used in construction sites around Einbroch.
People often use it for another purpose due to its excellent portability and cutting force.
_
ATK +15%.
Swirling Petal damage +15%.
When refined to +7 or higher, ATK +60, Variable Cast Time -15%.
When refined to +9 or higher, Additional Swirling Petal damage +20%,
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%.
_
Class: Huuma Shuriken
ATK: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Job: Ninja Classes

A grinder used in the Einbech mine.
Despite of light weight, it has excellent cutting characteristics.
_
ATK +15%, unbreakable.
Swirling Petal damage +15%.
If refined to +7 or higher, ATK +60, Variable Cast Time of all skills -15%.
If refine rate is +9 or higher, Swirling Petal damage +20% additionally.
With a certain chance physical damage inflicted on enemies of any size +20% for 10 sec. when performing a physical attack.
If refine rate is +11 or higher, cooldown of Swirling Petal -1 second and Cast Delay -20%.
_
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon level: 4
Required Level: 170
Jobs: Ninja and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bBaseAtk,60;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",20;
   autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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# Целевые предметы Роли Слоты Детали
#63 18 Зачарование предмета 2 Детали
ID Предмет-активатор Базовые предметы Материалы Роли Детали
#67 Amplification Blueprint (Grinder Fengma Shuriken) 1 5 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано