Item Details

Excellent Dexterous Armor [1] ( Overwhelm_Dex_Armor )

ID 15354 Excellent Dexterous Armor [1]
Excellent Dexterous Armor [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 200 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 120
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma armadura única, forjada especialmente para aqueles que buscam pela destreza necessária para nunca deixar seus inimigos escaparem.
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ATQ +50.
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A cada 3 refinos:
Dano físico a distância +2%.
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Refino +7 ou mais:
Ignora 30% de DEF das raças Bruto e Demônio.
Refino +9 ou mais:
Dano físico contra as raças Bruto e Demônio +10%.
Refino +11 ou mais:
Dano físico contra oponentes das propriedades Vento e Terra +10%.
--------------------------
Conjunto
Botas Temporais DES [1] ou
Botas Modificadas DES [1]
Dano físico a distância +5%.
Soma dos refinos da Armadura e Bota for 21 ou mais:
Ignora 20% adicional de DEF das raças Bruto e Demônio.
--------------------------
Tipo: Armadura
DEF: 120 DEFM: 0
Peso: 200
Nível necessário: 1
Classes: Todas

Armor yang diberkati Archer Legendaris.
ATK + 50.
Tiap 3 Level tempa, Serangan Fisik Jarak Jauh + 2%.
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Saat level tempa +7 atau lebih, Bypass 30% Physical Def monster jenis Brute dan Demon (Tidak termasuk Player).
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Saat level tempa +9 atau lebih, Menambah 10% Physical Damage ke monster jenis Brute dan Demon.
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Saat level tempa +11 atau lebih, Menambah 10% Physical Damage ke Monster Elemen Angin dan Tanah.
Saat dipakai dengan Temporal DEX Boots[1] atau Modified Temporal DEX Boots[1],
Serangan Jarak Jauh +5%.
Saat total Level tempa keduanya adalah 21 atau lebih,
Tambahan Bypass Physical Def monster jenis Brute dan Demon sebesar 20%.
Jenis : Armor Def : 120
Berat : 200
Syarat Lv : 1
Syarat Job : Semua Job

Armor with great dexterity
ATK + 50.
Long ranged physical attack + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Dex Boots[1] or Modified Dex Boots[1],
Long ranged physical damage +5%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.

Class: Equipment
Position: Armor
DEF : 120
Weight: 200
Required Level : 1
Usable By: All Jobs

Item Move Restrictions:
Drop
NPC Sale
RODEX

Account bound.
Ornate armor of one of the Six Sixtuses.
It was said that Sixtus the Dexterous could run all over Rune-Midgard in six hours, and that counted the lunch break!
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ATK +50.
[For each 3 refine lv]
Long-range physical damage +2%.
[If refine lv +7 and higher]
Ignores 30% of physical defense rate of Animal and Demon races.
[If refine lv +9 and higher]
Weapon physical damage to Animal and Demon races +10%.
[If refine lv +11 and higher]
Physical damage to Wind and Earth property monsters +10%.
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[Sixtus Temporal Set]
Armor of Sixtus the Dexterous15354
Temporal Dex Boots [1]22008
Long-range physical damage +5%.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
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[Sixtus Modified Set]
Armor of Sixtus the Dexterous15354
Modified Dex Boots [1]22117
Long-range physical damage +5%.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
-------------
Class: Armor
Defense: 120
Weight: 200
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
   bonus bLongAtkRate,.@r/3*2;
if (.@r > 6) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
   bonus2 bAddRace,RC_Brute,10;
   bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Wind,10;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bIgnoreDefRaceRate Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
bonus2 bIgnoreDefRaceRate,r,n;
Описание:
Disregard n% of the target's DEF if the target belongs to race r
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bAddEle Бонус Предмета
bAddEle
Сигнатура:
bonus3 bAddEle,e,x,bf;
Описание:
+x% physical damage against element e with trigger criteria bf
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано