Item Details

Gray Bunny Band [1] ( Gray_Bunny_Band )

ID 18890 Gray Bunny Band [1]
Gray Bunny Band [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 0 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 2
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: Не указано Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Orelhas de coelho que passam a ideia de liberdade e deixam seu usuário extremamente atraente.
ATQ +2%. ATQM +5%.
INT e SOR +5.
Se refinado em +9 ou mais:
ATQ e ATQM +4% adicional.
Se refinado em +12 ou mais:
Tempo de conjuração variável -10%.
Tipo: Equip. para Cabeça
Defesa: 2
Equipa em: Topo
Peso: 0
Nível Necessário: 1
Classes: Todas

Sebuah hairband yang menarik secara individu.
Anda bisa memakainya ketika Anda ingin tampil seksi
Sexiness meningkat sebesar 100%
INT + 5, LUK + 5, ATK + 2%, MATK + 5%
Jika tingkat upgrade mencapai +9, increase ATK and MATK by 4%
Jika tingkat upgrade mencapai +12, mengurangi fix casting time sebesar 10%
Type : Headgear Defense : 2
Location : Upper Berat : 0
Required Level : 1
Job : All Jobs

A hairband that attracts individuals. You can wear it when you want to look sexy. Sexiness increases by 100%.
Class: Headgear
Position: Upper
Defense: 2
Weight: 0
Requires Level: 1
Usable By: All Jobs
Int + 5
Luk + 5
ATK + 2%
MATK + 5%
If upgrade level is +9 or higher, ATK and MATK + 4%.
If upgrade level is +12, reduces the variable casting time of skills by 10%.

A hairband that attracts individuals.
You can wear it when you want to look sexy.
Sexiness increases by 100%
INT + 5, LUK + 5, ATK + 2%, MATK + 5%
If refined to 9, ATK and MATK increase 4%.
If refined to 12, decrease stat casting time 10%
Type: Headgear Defense: 2
Location: Upper Weight: 0
Required Level: 1
Job: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bInt,5;
bonus bLuk,5;
.@r = getrefine();
bonus2 bAddClass,Class_All,2;
bonus bMatkRate,2;
if (.@r>11)
   bonus bVariableCastrate,-10;
else if (.@r>8) {
   bonus2 bAddClass,Class_All,4;
   bonus bMatkRate,4;
}
Справка по Скрипту
bInt Бонус Предмета
bInt
Сигнатура:
bonus bInt,n;
Описание:
INT + n
bLuk Бонус Предмета
bLuk
Сигнатура:
bonus bLuk,n;
Описание:
LUK + n
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано