Item Details

Skin of Ladon [1] ( Skin_Of_Ladon_J )

ID 20949 Skin of Ladon [1]
Skin of Ladon [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 60 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 15
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um manto com galhos e folhas secas para você se sentir na floresta em época de outono.
--------------------------
Resistência as propriedade Vento e Terra +5%.
Resistência as raças Bruto, Doram, Humano e Humanoide +5%.
--------------------------
Refino +7 ou mais:
Ao derrotar monstros com ataques físicos a distância ou corpo a corpo,
Regenera 10 de SP.
Refino +8 ou mais:
A cada vez que AGI e VIT somarem 20,
ATQ +15.
Precisão +5.
Refino +9 ou mais:
Ao derrotar monstros com ataques físicos a distância ou corpo a corpo,
Regenera +10 adicional de SP.
--------------------------
Tipo: Capa
DEF: 15 DEFM: 10
Peso: 60
Nível necessário: 100
Classes: Todas

A brown dragon's shell with 100 heads guarding a golden apple.
Class: Garment
Defense: 15
Weight: 60
Requires Level: 100
Usable By: All Jobs
Agi + 5
Vit + 5
Mdef + 10

Reduces damage taken from Demi-Human and Brute race enemies by 5%.
Reduces damage taken from Earth and Wind property attacks by 5%.

If upgrade level is +7 or higher,
Restores 10 SP to the user when a monster is killed by a physical or a long-ranged attack.
If upgrade level is +8 or higher,
For every combined sum of 20 base Agi and Vit,
ATK + 15
Hit + 5
If upgrade level is +9 or higher,
Restores an additional 10 SP to the user when a monster is killed by a physical or a long-ranged attack.

The skin of a legendary hundred-headed dragon that guarded the apple tree of Hesperides.

MDEF +10.
AGI +5, VIT +5.
Reduces damage taken from Demi-Human and Brute monsters by 5%.
Damage taken from Human and Doram characters -5%.
Protection from Wind and Earth property +5%.

[If refined to +9 or higher]
Restores 10 SP to the user when a monster is killed by a physical attack.

[If refined to +10 or higher]
For every 20 points of the total value of base VIT and AGI: ATK +15, HIT +5.

[If refined to +11 or higher]
Additionally restores +10 SP to the user when a monster is killed by a physical attack.

Jobs: Garment Defense: 15
Weight: 60
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubEle,Ele_Wind,5;
bonus2 bSubEle,Ele_Earth,5;
bonus bAgi,5;
bonus bVit,5;
bonus bMdef,10;
.@r = getrefine();
if (.@r>=7) {
   .@val = 10;
   bonus bSPGainValue,10;
   bonus bLongSPGainValue,10;
   if (.@r>=8) {
      .@s = (readparam(bAgi)+readparam(bVit))/20;
      bonus bBaseAtk,15*.@s;
      bonus bHit,5*.@s;
      if (.@r>=9) {
         .@val += 10;
      }
   }
   bonus bSPGainValue,.@val;
   bonus bLongSPGainValue,.@val;
}
Справка по Скрипту
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bSubEle Бонус Предмета
bSubEle
Сигнатура:
bonus3 bSubEle,e,x,bf;
Описание:
+x% damage reduction against attack element e with trigger criteria bf
bAgi Бонус Предмета
bAgi
Сигнатура:
bonus bAgi,n;
Описание:
AGI + n
bVit Бонус Предмета
bVit
Сигнатура:
bonus bVit,n;
Описание:
VIT + n
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSPGainValue Бонус Предмета
bSPGainValue
Сигнатура:
bonus bSPGainValue,n;
Описание:
Heals +n SP when killing an enemy with a melee-physical attack
bLongSPGainValue Бонус Предмета
bLongSPGainValue
Сигнатура:
bonus bLongSPGainValue,n;
Описание:
Heals +n SP when killing an enemy with a range-physical attack
readparam Команда
readparam
Сигнатура:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Описание:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Пример:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bHit Бонус Предмета
bHit
Сигнатура:
bonus bHit,n;
Описание:
Hit + n
Не указано
Справка по Скрипту

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано