Fluffy Dandelion Shoes ( Fluffy_DandelionShoes_J )
| ID 470008 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 10 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Обувь | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 12 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 100 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
|
Leves, bonitas e resistentes, as Sapatilhas de Algodão oferecem benefícios para HP, SP e autoestima. MaxHP+3%, MaxSP+3%. Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bAspdRate,getskilllv("SU_CHATTERING")*5;
bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15;
if (getskilllv("SU_NYANGGRASS") == 5)
bonus2 bIgnoreMdefRaceRate,RC_All,100;
if (getskilllv("SU_SPIRITOFLAND") == 1) {
if (getskilllv("SU_CN_POWDERING") == 5) {
bonus2 bResEff,Eff_Curse,10000;
bonus2 bSkillUseSP,"SU_CN_METEOR",50;
}
if (getskilllv("SU_CN_METEOR") == 5)
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
if (getskilllv("SU_NYANGGRASS") == 5)
bonus bMatk,50;
if (getskilllv("SU_SV_STEMSPEAR") == 5)
bonus bSpeedRate,25;
if (getskilllv("SU_SV_ROOTTWIST") == 5)
bonus bMatk,50;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bDelayrate,-10;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bDelayrate,-10;
}
Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bMdef
Бонус Предмета
bMdef
Сигнатура:
Описание:
Equipment MDEF + n
bMaxHPrate
Бонус Предмета
bMaxHPrate
Сигнатура:
Описание:
MaxHP + n%
bMaxSPrate
Бонус Предмета
bMaxSPrate
Сигнатура:
Описание:
MaxSP + n%
bAspdRate
Бонус Предмета
bAspdRate
Сигнатура:
Описание:
Attack speed + n%
getskilllv
Команда
getskilllv
Сигнатура:
Описание:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Пример:
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bIgnoreMdefRaceRate
Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
bResEff
Бонус Предмета
bResEff
Сигнатура:
Описание:
Adds a n/100% tolerance to status eff
bSkillUseSP
Бонус Предмета
bSkillUseSP
Сигнатура:
Описание:
Decreases SP consumption of skill sk by n
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
bSpeedRate
Бонус Предмета
bSpeedRate
Сигнатура:
Описание:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bDelayrate
Бонус Предмета
bDelayrate
Сигнатура:
Описание:
Increases skill delay by n%
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
||||||||||||||||||||||||||||||||||||||||