Glotoneria [1] ( Glotoneria )
| ID 480081 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 10 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Одеяние/Роба | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 12 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 100 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Leve como uma pluma, o Manto do Flamingo Negro possui a graça e a elegância necessárias para envolver qualquer adversário em uma maldição inescapável. Ao colocar, é possível sentir uma leve coceira proveniente da magia... ou de pulgas, nunca se sabe. MaxHP +3% It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony. It was an ordinary cape, but over time the magic of Illusion transformed it into an ominous-looking cloak. Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
bonus bSPDrainValue,2;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bAgi,10;
bonus bDex,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus bAgi,10;
bonus bDex,10;
}
Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Бонус Предмета
bMaxHPrate
Сигнатура:
Описание:
MaxHP + n%
bSubRace
Бонус Предмета
bSubRace
Сигнатура:
Описание:
+x% damage reduction against race r with trigger criteria bf
bAddSize
Бонус Предмета
bAddSize
Сигнатура:
Описание:
+x% physical damage against size s
getskilllv
Команда
getskilllv
Сигнатура:
Описание:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Пример:
bPerfectHitAddRate
Бонус Предмета
bPerfectHitAddRate
Сигнатура:
Описание:
On-target impact attack probability + n%
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bSubEle
Бонус Предмета
bSubEle
Сигнатура:
Описание:
+x% damage reduction against attack element e with trigger criteria bf
bSPDrainValue
Бонус Предмета
bSPDrainValue
Сигнатура:
Описание:
Heals +n SP with a normal attack
bHPGainValue
Бонус Предмета
bHPGainValue
Сигнатура:
Описание:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Бонус Предмета
bSPGainValue
Сигнатура:
Описание:
Heals +n SP when killing an enemy with a melee-physical attack
bAgi
Бонус Предмета
bAgi
Сигнатура:
Описание:
AGI + n
bDex
Бонус Предмета
bDex
Сигнатура:
Описание:
DEX + n
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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