Frontier Moonlight Fūma Shuriken [3] ( Frontier_SS_Humma )
| ID 650058 |
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Цена покупки: zeny | Цена продажи: 0 zeny | Вес: 350 | Слоты: 3 | ||||||||||||||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Фуума Сюрикен | Пол: Оба | Локации: Правая_рука + Левая_рука | |||||||||||||||||||||||||||||||||||||||||||||||||
| Атака: 420 | Магическая атака: Не указано | Диапазон: 1 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: 5 | Уровень брони: Не указано | Мин. Уровень Снаряжения: 265 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: 1 | Элемент: Нейтральный | Классы: Third классы (без Transcendent-Third или Third-Baby классов). | |||||||||||||||||||||||||||||||||||||||||||||||||
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Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bPAtk,5;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",5+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=9) {
bonus bLongAtkRate,15;
bonus bPAtk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"SS_KUNAIKAITEN",30;
if (.@r>=12) {
if (getskilllv("SS_KUNAIKAITEN")>=5) {
bonus4 bAutoSpellOnSkill,"SS_KUNAIKUSSETSU","SS_KUNAIKAITEN",5,1000;
}
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
bonus bPAtk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_KUNAIKAITEN",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bNonCritAtkRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
Справка по Скрипту
getenchantgrade
Команда
getenchantgrade
Сигнатура:
Описание:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Бонус Предмета
bUnbreakableWeapon
Сигнатура:
Описание:
Weapon cannot be damaged/broken by any means
bPAtk
Бонус Предмета
bPAtk
Сигнатура:
Описание:
PAtk + n
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
bAtkRate
Бонус Предмета
bAtkRate
Сигнатура:
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk
Бонус Предмета
bBaseAtk
Сигнатура:
Описание:
Basic attack power + n
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bLongAtkRate
Бонус Предмета
bLongAtkRate
Сигнатура:
Описание:
Increases damage of long ranged attacks by n%
getskilllv
Команда
getskilllv
Сигнатура:
Описание:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Пример:
bAutoSpellOnSkill
Бонус Предмета
bAutoSpellOnSkill
Сигнатура:
Описание:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bNonCritAtkRate
Бонус Предмета
bNonCritAtkRate
Сигнатура:
Описание:
Increases non-critical damage by +n%
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано
Не указано |
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