Item-Kombination #8412
Kombinationsgröße: 2
Kombinationsgegenstände
aegis_314184
aegis_314181
Kombinationseffekt
.@a = 3*(getskilllv("CD_MACE_BOOK_M")/2);
.@b = 3*(getskilllv("CD_FIDUS_ANIMUS")/2);
bonus2 bAddRace,RC_All,.@a;
bonus2 bAddRace,RC_Player_Human,-.@a;
bonus2 bAddRace,RC_Player_Doram,-.@a;
bonus2 bMagicAddRace,RC_All,.@b;
bonus2 bMagicAddRace,RC_Player_Human,-.@b;
bonus2 bMagicAddRace,RC_Player_Doram,-.@b;
Skriptreferenzen
getskilllv
Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bMagicAddRace
Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r