Combo d'Objets Détails

Combo d'Objets #8412

Taille du Combo: 2
Objets du Combo
Effet du Combo
.@a = 3*(getskilllv("CD_MACE_BOOK_M")/2);
.@b = 3*(getskilllv("CD_FIDUS_ANIMUS")/2);
bonus2 bAddRace,RC_All,.@a;
bonus2 bAddRace,RC_Player_Human,-.@a;
bonus2 bAddRace,RC_Player_Doram,-.@a;
bonus2 bMagicAddRace,RC_All,.@b;
bonus2 bMagicAddRace,RC_Player_Human,-.@b;
bonus2 bMagicAddRace,RC_Player_Doram,-.@b;
Références du Script
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r