Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3041 2 bonus2 bSPDrainRate,100,5; Details
3042 2 bonus2 bSPDrainRate,100,5; Details
3043 2 bonus2 bSPDrainRate,100,5; Details
3044 2 bonus2 bSPDrainRate,100,5; Details
3045 2 bonus2 bSPDrainRate,100,5; Details
3046 2 bonus2 bSPDrainRate,100,5; Details
3047 2 bonus2 bSPDrainRate,100,5; Details
3048 2 bonus2 bSPDrainRate,100,5; Details
3049 2 bonus2 bAddRace,RC_Fish,15; bonus2 bAddEle,Ele_Water,15; Details
3050 2 bonus bAllStats,1; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5; bonus2 bAddRa... Details
3051 2 bonus bAllStats,1; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5; bonus2 bAddRa... Details
3052 2 bonus bAllStats,1; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5; bonus2 bAddRa... Details
3053 2 bonus bAllStats,1; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5; bonus2 bAddRa... Details
3054 2 bonus bHealPower,2; bonus bVariableCastrate,-15; Details
3055 2 bonus2 bExpAddRace,RC_All,5; Details
3056 2 bonus2 bExpAddRace,RC_All,5; Details
3058 2 .@time = 5000 + max(getequiprefinerycnt(EQI_SHOES)-4,0)*1000; autobonus "{ bonus bIgnoreDefRace,RC_All; }",5,.@time,B... Details
3059 2 .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 10 && .@garme... Details
3060 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Details
3061 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Details