Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
5395 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5396 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5397 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5398 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5399 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5400 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5401 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5402 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5403 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5404 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5405 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5406 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5407 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Details
5408 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Details
5409 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Details
5410 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Details
5411 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Details
5412 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Details
5413 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Details
5414 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Details