Combos d'Objets Tout lister

Combos d'Objets

ID Taille du Combo Objets du Combo Effet du Combo Actions
5395 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5396 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5397 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5398 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5399 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5400 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5401 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5402 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5403 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5404 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5405 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5406 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5407 2 bonus bAtkRate,5; bonus bBaseAtk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,5*(.@r_weapon/... Détails
5408 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Détails
5409 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Détails
5410 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Détails
5411 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Détails
5412 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Détails
5413 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Détails
5414 2 bonus bMatkRate,5; bonus bMatk,50; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,5*(.@r_w... Détails