Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
563 2 bonus bDef,150; bonus bMdef,20; Details
564 2 bonus2 bMagicAddEle,Ele_Water,8; Details
565 2 bonus2 bMagicAddEle,Ele_Fire,8; Details
566 2 bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"WZ_METEOR",15; Details
567 2 bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; Details
568 2 bonus bAspdRate,3; bonus bVariableCastrate,-3; Details
579 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_... Details
580 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r >=... Details
581 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastra... Details
582 2 bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARET... Details
583 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,... Details
585 2 bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bon... Details
586 2 if (getequiprefinerycnt(EQI_GARMENT) >= 7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEl... Details
587 2 if (getequiprefinerycnt(EQI_SHOES) >= 7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@... Details
588 2 bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; Details
589 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; if (.@r >= 7) { bonus2 bAddClass,Class_Boss,5;... Details
590 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; if (.@r >= 7) { bonus2 bAddClass,Class_Boss,5;... Details
591 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r >= ... Details
592 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r >= 7) { bonus2 bAddClass,Cl... Details
593 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r >= 7) { bonus2 bAddClass,Cl... Details