Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
614 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Insect,5; ... Details
615 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Fish,5; if (... Details
616 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Dragon,5; ... Details
617 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Demon,5; if... Details
618 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Angel,5; if... Details
619 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Formless... Details
620 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Undead,5; ... Details
621 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r >= 6) bonus2 bExpAddRace,RC_Plant,5; if... Details
622 2 bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR); Details
623 2 bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR) >= 7) { bonus bMaxSPrate,2; } Details
627 2 bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES) >= 7) { bonus bMaxHPrate,2; } Details
628 2 bonus bVariableCastrate,-4; bonus bDelayrate,-4; Details
629 2 bonus bVariableCastrate,-4; bonus bDelayrate,-4; Details
630 2 bonus bVariableCastrate,-4; bonus bDelayrate,-4; Details
632 2 .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000... Details
633 2 .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r; bonus2 bSkillAtk,"RK_IGNITIONBREAK"... Details
634 2 .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r; bonus2 bSkillAtk,"RK_SONICWAVE",5*... Details
635 2 .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r; bonus2 bSkillAtk,"RK_HUNDREDSPEAR... Details
636 2 .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*... Details
637 2 .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*... Details