Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
1318 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Plant,.@r*2; Details
1319 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_DemiHuman,.@r*2; Details
1320 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Brute,.@r*2; Details
1321 3 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Insect,.@r*2; Details
1338 3 bonus2 bSkillAtk,"HT_BLITZBEAT",200; Details
1340 3 bonus bSpeedRate,25; bonus bBaseAtk,50; bonus bMatk,50; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) { bonus bMaxHPrat... Details
1345 3 bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20; Details
1348 3 bonus2 bSubSize,Size_All,5; Details
1548 3 bonus2 bSubEle,Ele_Neutral,-50; Details
1549 3 bonus2 bSubEle,Ele_Neutral,-50; Details
1552 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1553 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1554 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1555 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1556 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1557 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1558 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1559 3 .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... Details
1603 3 bonus bLongAtkRate,10; Details
1604 3 bonus bLongAtkRate,10; Details