| 1318 |
3 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Plant,.@r*2; |
Detail
|
| 1319 |
3 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_DemiHuman,.@r*2; |
Detail
|
| 1320 |
3 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Brute,.@r*2; |
Detail
|
| 1321 |
3 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Insect,.@r*2; |
Detail
|
| 1338 |
3 |
|
bonus2 bSkillAtk,"HT_BLITZBEAT",200; |
Detail
|
| 1340 |
3 |
|
bonus bSpeedRate,25; bonus bBaseAtk,50; bonus bMatk,50; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) { bonus bMaxHPrat... |
Detail
|
| 1345 |
3 |
|
bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20; |
Detail
|
| 1348 |
3 |
|
bonus2 bSubSize,Size_All,5; |
Detail
|
| 1548 |
3 |
|
bonus2 bSubEle,Ele_Neutral,-50; |
Detail
|
| 1549 |
3 |
|
bonus2 bSubEle,Ele_Neutral,-50; |
Detail
|
| 1552 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1553 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1554 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1555 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1556 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1557 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1558 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1559 |
3 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTO... |
Detail
|
| 1603 |
3 |
|
bonus bLongAtkRate,10; |
Detail
|
| 1604 |
3 |
|
bonus bLongAtkRate,10; |
Detail
|