Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
1091 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); Details
1092 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); Details
1093 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); Details
1094 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); Details
1095 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); Details
1096 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); Details
1097 2 bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_A... Details
1098 2 bonus2 bAddEle,Ele_Fire,10; Details
1099 2 bonus2 bAddEle,Ele_Earth,10; Details
1100 2 bonus2 bAddEle,Ele_Wind,10; Details
1101 2 bonus2 bSubEle,Ele_Fire,25; Details
1102 2 bonus2 bSubEle,Ele_Fire,25; Details
1103 2 bonus2 bSubEle,Ele_Fire,25; Details
1104 2 bonus2 bSubEle,Ele_Water,25; Details
1105 2 bonus2 bSubEle,Ele_Water,25; Details
1106 2 bonus2 bSubEle,Ele_Water,25; Details
1107 2 bonus2 bSubEle,Ele_Earth,25; Details
1108 2 bonus2 bSubEle,Ele_Earth,25; Details
1109 2 bonus2 bSubEle,Ele_Earth,25; Details
1110 2 bonus2 bSubEle,Ele_Wind,25; Details