Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
1175 2 bonus bMaxSP,50; bonus2 bSkillAtk,"KN_BOWLINGBASH",5; Details
1176 2 bonus bHit,10; bonus2 bAddRace,RC_DemiHuman,4; Details
1177 2 if (BaseJob == Job_Rogue) { .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@va... Details
1178 2 bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; Details
1179 2 .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bDelayrate,-10; } bonus bBase... Details
1180 2 .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bDelayrate,-10; } bonus bBase... Details
1181 2 .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bVariableCastrate,-20; } bonu... Details
1182 2 .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bVariableCastrate,-20; } bonu... Details
1187 2 bonus2 bSkillAtk,"NC_AXETORNADO",25; Details
1188 2 bonus2 bSkillAtk,"NC_AXETORNADO",25; Details
1189 2 bonus bBaseAtk,30; Details
1190 2 bonus bBaseAtk,30; Details
1191 2 bonus bBaseAtk,30; Details
1192 2 bonus bBaseAtk,30; Details
1201 2 bonus bFlee2,6; bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0); Details
1206 2 bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); Details
1208 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 9) { bonus2 bHPDrainRate,-60,-8; bonus2 bSPDrainRate,-20,-4; } el... Details
1209 2 bonus2 bSPDrainRate,-10,1; Details
1210 2 bonus2 bHPDrainRate,-50,8; bonus2 bSPDrainRate,-10,4; Details
1215 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHealPower,4*.@r; Details