Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
1752 2 autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; Details
1753 2 autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; Details
1754 2 autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; Details
1755 2 autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; Details
1756 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bLuk)/20); if (.@r >= 7) {... Details
1757 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",... Details
1758 2 bonus bAtkRate,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 &... Details
1762 2 .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.... Details
1763 2 .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if (.@r >= 15) ... Details
1764 2 .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if (.@r >= ... Details
1765 2 .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if (.@r >= ... Details
1767 2 bonus bLuk,1; Details
1768 2 bonus bStr,1; Details
1769 2 bonus bInt,1; Details
1770 2 bonus bDex,1; Details
1771 2 bonus bDex,1; Details
1772 2 bonus bDex,1; Details
1773 2 bonus bVit,1; Details
1774 2 bonus bAgi,1; Details
1775 2 bonus2 bSubEle,Ele_Neutral,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15... Details