Item Details

Huuma Shuriken Clearness [2] ( Humma_Clear )

ID 13345 Huuma Shuriken Clearness [2]
Huuma Shuriken Clearness [2] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 130 Slots: 2
Typ: Waffengegenstand. Untertyp: Fuuma-Shuriken Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 230 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Uma arma ninja cujas lâminas cortam o vento com a violência de uma turbina. Apesar deste modelo de shuriken datar de séculos, seu uso até hoje confirma sua eficiência.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Dano físico a distância +2%.
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Refino +7 ou mais:
Dano de [Turbilhão de Pétalas] +30%.
Refino +9 ou mais:
Recarga de [Turbilhão de Pétalas] -1 segundo.
Refino +11 ou mais:
Dano físico contra raças Morto-Vivo e Demônio +20%.
Dano físico contra as propriedades Fogo e Sombrio +15%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um efeito por 7 segundos.
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Efeito:
FOR +20.
Dano físico a distância +10%.
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Tipo: Shuriken Huuma
ATQ: 230 ATQM: 0
Peso: 130
Nível da arma: 4
Nível necessário: 100
Classes: Ninjas e evoluções

Huuma Shuriken yang digunakan oleh Ninja Legendaris.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, ATK +10.
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Tiap 3 level tempa, Serangan fisik jarak jauh +2%.
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Saat level tempa +7 atau lebih, menambah damage Swirling Petal +30%.
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Saat level tempa +9 atau lebih, mengurangi cooldown Swirling Petal 1 detik.
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Saat level tempa +11 atau lebih, menambah serangan fisik ke lawan elemen Fire dan Shadow sebesar 15%,
dan menambah serangan fisik ke ras Undead dan Demon sebesar 20%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance STR+20
dan serangan fisik jarak jauh +10% selama 7 detik.
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Jenis: Huuma Shuriken
Attack: 230
Berat: 130
Weapon Lv: 4
Syarat Lv: 100
Job: Ninja

The famous huuma petal that was used by ninjas.
It seems to resonate with the boots of an ancient hero.
Cannot be destroyed.

ATK + 10 per 2 refine rate.
Increase ranged physical damage by 2% per 3 refine rate
When refined to +7 or higher, increase damage of Swirling Petal by 30%.
When refined to +9 or higher, decrease cool time of Swirling Petal by 1s.
When refined to +11 or higher, increase physical damage to fire and dark type monsters by 15%, undead and devil type monsters by 20%.
When equipped with ancient hero boots, adds a chance to STR+20, ranged physical damage by 10% for 7s when physical attack.
Type : Huuma Attack : 230
Weight : 130
Weapon level : 4
Required level : 100
Class : Ninja

Account Bound.
Shuriken wielded by famous Oboro Yukiko.
Its blades are always polished. Everything is reflected in them, as in a mirror.
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[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
Long-range physical damage +2%.
[If refine lv is 7 or higher]
[Swirling Petal] damage +30%.
[If refine lv is 9 or higher]
Cooldown of [Swirling Petal] -1 sec.
[If refine lv is 11 or higher]
Physical weapon damage against Undead and Demon monsters +20%.
Physical damage inflicted on Fire and Dark elemental monsters +15%
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[Ancient Hero Set]
Ancient Hero Boots22171
Four Mirrors13345
Has a chance to activate effects for 7 seconds when dealing physical damage:
STR +20.
Long-range physical damage +10%.
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Cannot be destroyed.
Class: Huuma
Attack: 230
Weight: 130
Weapon Lv: 4
Required Level: 100
Jobs: Ninja Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bLongAtkRate,2*(.@r/3);
bonus bBaseAtk,10*(.@r/2);
if (.@r >= 7) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Undead,20;
         bonus2 bAddRace,RC_Demon,20;
         bonus2 bAddEle,Ele_Fire,15;
         bonus2 bAddEle,Ele_Dark,15;
      }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bAddEle Gegenstandsbonus
bAddEle
Signatur:
bonus3 bAddEle,e,x,bf;
Beschreibung:
+x% physical damage against element e with trigger criteria bf
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben