Item Details

Ritual Robe [1] ( Rite_Robe )

ID 15384 Ritual Robe [1]
Ritual Robe [1] Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 40 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Robe usado em cerimônias sagradas. É sinal de respeito e devoção às crenças.
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HP máx. +5%.
Pós-conjuração -10%.
Efetividade de cura +5%.
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Refino +7 ou mais:
HP máx. +5% adicional.
Efetividade de cura +5% adicional.
Refino +8 ou mais:
HP máx. +5% adicional.
Tolerância a Sono +100%.
Custo de SP das habilidades -10%.
Efetividade de cura +10% adicional.
Refino +9 ou mais:
HP máx. +5% adicional.
Efetividade de cura +10% adicional.
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Conjunto
[Carta Bathory]
Tolerância a Congelamento +100%.
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Tipo: Armadura
DEF: 0 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

MaxHP +5%
Heal Recovery Rate +5%
After Cast Delay -10%
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Jika tingkat tempa +7 atau lebih,
MaxHP +5%
Heal Recovery Rate +5%
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Jika tingkat tempa +8 atau lebih,
MaxHP +5%
Heal Recovery Rate +10%
SP Cost -10%
Immune Sleep
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Jika tingkat tempa +9 atau lebih,
MaxHP +5%
Heal Recovery Rate +10%
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Set Bonus
Ritual Robe [1]
Bathory Card

Immune Freeze
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Jenis : Equipment
Posisi : Armor
Def : 0
Berat : 40
Lv Min. : 100
Job: Semua Job

An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.
Class: Armor
Defense: 0
Weight: 40
Requires Level: 100
Usable By: All Jobs
Max HP + 5%
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 5%.

If upgrade level is +7 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 5%.

If upgrade level is +8 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Reduces the SP cost of skills by 10%.
Immune to Sleep.

If upgrade level is +9 or higher,
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Set Bonus
Ritual Robe
Bathory Card
Immune to Freeze.

An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies, etc.
-------------
Max HP + 5%
Reduces the global delay of skills by 10%.
Increases the recovery rate of recovery skills by 5%.

[If upgrade level is +7 or higher]
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 5%.

[If upgrade level is +8 or higher]
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.
Reduces the SP cost of skills by 10%.
Immune to Sleep.

[If upgrade level is +9 or higher]
Additional Max HP + 5%.
Increases the recovery rate of recovery skills by an additional 10%.

[Set Bonus]
Ritual Robe15384
Bathory Card4119
Immune to Freeze.
-------------
Class: Armor
Defense: 0
Weight: 40
Requires Level: 100
Jobs: All Jobs

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bHealPower,5;
bonus bDelayrate,-10;
bonus bMaxHPrate,5;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bHealPower,5;
}
if (.@r>=8) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
   bonus bUseSPrate,-10;
   bonus2 bResEff,Eff_Sleep,10000;
}
if (.@r>=9) {
   bonus bMaxHPrate,5;
   bonus bHealPower,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bHealPower Gegenstandsbonus
bHealPower
Signatur:
bonus bHealPower,n;
Beschreibung:
Increases heal amount of all heal skills by n%
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Gegenstandsbonus
bUseSPrate
Signatur:
bonus bUseSPrate,n;
Beschreibung:
SP consumption + n%
bResEff Gegenstandsbonus
bResEff
Signatur:
bonus2 bResEff,eff,n;
Beschreibung:
Adds a n/100% tolerance to status eff
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben