Item Details

Illusion Survivor's Staff [2] ( Survival_Staff_IL )

ID 2051 Illusion Survivor's Staff [2]
Illusion Survivor's Staff [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 120 Slots: 2
Typ: Waffengegenstand. Untertyp: Zweihandstäbe Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 100 Magie Angriff: 240 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 120 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um cajado desenvolvido pelo esforço conjunto da Guilda dos Magos e da Catedral de Prontera.
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Indestrutível em batalha.
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DES e INT +2.
HP máx. +600.
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A cada 2 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico contra os tamanhos Pequeno e Médio +15%.
Refino +9 ou mais:
Resistência aos tamanhos Pequeno e Médio +15%.
Refino +11 ou mais:
Resistência aos oponentes de propriedade Água, Vento, Terra e Fogo +15%.
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Conjunto
[Sobrevivente Ilusional]
ATQM +50.
Arma e Capa refinados no +7 ou mais:
Dano mágico de propriedade Água, Vento, Terra e Fogo +10%.
Soma dos refinos 18 ou mais:
Dano mágico contra oponentes de propriedade Água, Vento, Terra e Fogo +15%.
Soma dos refinos 22 ou mais:
Pós-conjuração -15%.
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Tipo: Cajado de Duas Mãos
ATQ: 100 ATQM: 240
Peso: 120
Nível da arma: 4
Nível necessário: 120
Classes: Magos, Noviços, Espiritualistas e evoluções

DEX +2, INT +2
Tidak dapat hancur
MATK +240, MHP +600
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MATK +1% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Damage serangan magic ke monster small & medium +15%
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Jika tingkat tempa +9 atau lebih,
Damage dari monster small & medium -15%
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Jika tingkat tempa +11 atau lebih,
Damage dari monster water, wind, earth & fire -15%
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Set Bonus
Illusion Survivor's Manteau [1]
Illusion Survivor's Staff [2]

MATK +50

Jika tingkat tempa ke dua item masing-masing +7 atau lebih,
Damage serangan magic element water, wind, earth & fire +10%

Jika total tingkat tempa ke dua item +18 atau lebih,
Damage serangan magic ke monster element water, wind, earth & fire +15%

Jika total tingkat tempa ke dua item +22 atau lebih,
Global Cooldown-time -15%
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Jenis : Two-Handed Staff
Posisi : Weapon
ATK : 100
Berat : 120
Weapon Lv : 4
Syarat Lv : 120
Job : Mage, Soul Linker

A combination of Survivor's Rods.
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DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
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If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
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If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
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If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
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If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.
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Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Job: Mage, Acolyte, and Soul Linker Classes

Magical staff created from many Survivor's Rods.
Dex +2, Int +2.
Indestructible in battle.
MATK +240, Max HP +600.
MATK +1% per 2 refine rate.
If refined to +7, magic damage damage inflicted on small and medium-size monsters increases by +15%.
If refine level is +9, physical and magic damage received from small and medium-size monsters is reduced by 15%.
If refine level is +11, physical and magic damage received from enemies of Water, Wind, Earth and Fire elements is reduced by 15%.
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If equipped with Illusion Survivor's Manteau, MATK +50.
[If refine level of Illusion Survivor's Staff and Illusion Survivor's Manteau is +7 or higher]
Water, Wind, Earth and Fire property magic damage increases by +10%.
If total refine value is +18, damage inflicted on enemies of Water, Wind, Earth and Fire elements increases by +15%.
If total refine value is +22, global cool times are reduced by -15%.
_
Class: Two-handed staff
Attack: 100
Weight: 120
Weapon level: 4
Required Level: 120
Jobs: Mage Jobs, Acolyte Jobs, Soul Linker Jobs

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
   if (.@r >= 9) {
      bonus2 bSubSize,Size_Small,15;
      bonus2 bSubSize,Size_Medium,15;
      if (.@r >= 11) {
         bonus2 bSubEle,Ele_Water,15;
         bonus2 bSubEle,Ele_Wind,15;
         bonus2 bSubEle,Ele_Earth,15;
         bonus2 bSubEle,Ele_Fire,15;
      }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bDex Gegenstandsbonus
bDex
Signatur:
bonus bDex,n;
Beschreibung:
DEX + n
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
bSubSize Gegenstandsbonus
bSubSize
Signatur:
bonus2 bSubSize,s,x;
Beschreibung:
+x% damage reduction against size s
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben