Item Details

Illusion Survivor's Staff [2] ( Survival_Staff_IL )

ID 2051 Illusion Survivor's Staff [2]
Illusion Survivor's Staff [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 120 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Báculos de Dos Manos Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 100 Ataque mágico: 240 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 120 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um cajado desenvolvido pelo esforço conjunto da Guilda dos Magos e da Catedral de Prontera.
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Indestrutível em batalha.
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DES e INT +2.
HP máx. +600.
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A cada 2 refinos:
Dano mágico +1%.
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Refino +7 ou mais:
Dano mágico contra os tamanhos Pequeno e Médio +15%.
Refino +9 ou mais:
Resistência aos tamanhos Pequeno e Médio +15%.
Refino +11 ou mais:
Resistência aos oponentes de propriedade Água, Vento, Terra e Fogo +15%.
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Conjunto
[Sobrevivente Ilusional]
ATQM +50.
Arma e Capa refinados no +7 ou mais:
Dano mágico de propriedade Água, Vento, Terra e Fogo +10%.
Soma dos refinos 18 ou mais:
Dano mágico contra oponentes de propriedade Água, Vento, Terra e Fogo +15%.
Soma dos refinos 22 ou mais:
Pós-conjuração -15%.
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Tipo: Cajado de Duas Mãos
ATQ: 100 ATQM: 240
Peso: 120
Nível da arma: 4
Nível necessário: 120
Classes: Magos, Noviços, Espiritualistas e evoluções

DEX +2, INT +2
Tidak dapat hancur
MATK +240, MHP +600
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MATK +1% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Damage serangan magic ke monster small & medium +15%
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Jika tingkat tempa +9 atau lebih,
Damage dari monster small & medium -15%
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Jika tingkat tempa +11 atau lebih,
Damage dari monster water, wind, earth & fire -15%
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Set Bonus
Illusion Survivor's Manteau [1]
Illusion Survivor's Staff [2]

MATK +50

Jika tingkat tempa ke dua item masing-masing +7 atau lebih,
Damage serangan magic element water, wind, earth & fire +10%

Jika total tingkat tempa ke dua item +18 atau lebih,
Damage serangan magic ke monster element water, wind, earth & fire +15%

Jika total tingkat tempa ke dua item +22 atau lebih,
Global Cooldown-time -15%
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Jenis : Two-Handed Staff
Posisi : Weapon
ATK : 100
Berat : 120
Weapon Lv : 4
Syarat Lv : 120
Job : Mage, Soul Linker

A combination of Survivor's Rods.
_
DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
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If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
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If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
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If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
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If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.
_
Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Job: Mage, Acolyte, and Soul Linker Classes

Magical staff created from many Survivor's Rods.
Dex +2, Int +2.
Indestructible in battle.
MATK +240, Max HP +600.
MATK +1% per 2 refine rate.
If refined to +7, magic damage damage inflicted on small and medium-size monsters increases by +15%.
If refine level is +9, physical and magic damage received from small and medium-size monsters is reduced by 15%.
If refine level is +11, physical and magic damage received from enemies of Water, Wind, Earth and Fire elements is reduced by 15%.
_
If equipped with Illusion Survivor's Manteau, MATK +50.
[If refine level of Illusion Survivor's Staff and Illusion Survivor's Manteau is +7 or higher]
Water, Wind, Earth and Fire property magic damage increases by +10%.
If total refine value is +18, damage inflicted on enemies of Water, Wind, Earth and Fire elements increases by +15%.
If total refine value is +22, global cool times are reduced by -15%.
_
Class: Two-handed staff
Attack: 100
Weight: 120
Weapon level: 4
Required Level: 120
Jobs: Mage Jobs, Acolyte Jobs, Soul Linker Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bDex,2;
bonus bInt,2;
bonus bMaxHP,600;
bonus bUnbreakableWeapon;
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
   if (.@r >= 9) {
      bonus2 bSubSize,Size_Small,15;
      bonus2 bSubSize,Size_Medium,15;
      if (.@r >= 11) {
         bonus2 bSubEle,Ele_Water,15;
         bonus2 bSubEle,Ele_Wind,15;
         bonus2 bSubEle,Ele_Earth,15;
         bonus2 bSubEle,Ele_Fire,15;
      }
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bDex Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddSize Bono de Ítem
bMagicAddSize
Firma:
bonus2 bMagicAddSize,s,x;
Descripción:
+x% magical damage against size s
bSubSize Bono de Ítem
bSubSize
Firma:
bonus2 bSubSize,s,x;
Descripción:
+x% damage reduction against size s
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado