Recuperative Armor ( Recuperative_Armor )
| ID 2385 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 0 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Rüstung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 67 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Item de aluguel Rental Item Rental Item Character Bound. Alle Nicht angegeben
Flaggen
Stapelung
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Verwendung
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Handel
Verzögerung
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bonus bNoRegen,1;
bonus bNoRegen,2;
bonus bHPGainValue,60;
bonus bSPGainValue,6;
bonus bMagicHPGainValue,60;
bonus bMagicSPGainValue,6;
if (vip_status(VIP_STATUS_ACTIVE)) {
bonus bAllStats,1;
}
Skriptreferenzen
bNoRegen
Gegenstandsbonus
bNoRegen
Signatur:
Beschreibung:
Stops HP or SP regeneration (x: 1=HP, 2=SP)
bHPGainValue
Gegenstandsbonus
bHPGainValue
Signatur:
Beschreibung:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Gegenstandsbonus
bSPGainValue
Signatur:
Beschreibung:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicHPGainValue
Gegenstandsbonus
bMagicHPGainValue
Signatur:
Beschreibung:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Gegenstandsbonus
bMagicSPGainValue
Signatur:
Beschreibung:
Heals +n SP when killing an enemy with a magical attack
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
vip_status
Befehl
vip_status
Signatur:
Beschreibung:
Returns various information about a player's VIP status.
Valid types:
VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not
VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not
VIP_STATUS_REMAINING - VIP time remaining in seconds
NOTE: This command is only available if the VIP System is enabled.
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. heal 0,-100; Skriptreferenzen
heal
Befehl
heal
Signatur:
Beschreibung:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Beispiel:
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