Recuperative Armor ( Recuperative_Armor )
| ID 2385 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 0 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 67 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): No especificado | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: No especificado | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Item de aluguel Rental Item Rental Item Character Bound. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bNoRegen,1;
bonus bNoRegen,2;
bonus bHPGainValue,60;
bonus bSPGainValue,6;
bonus bMagicHPGainValue,60;
bonus bMagicSPGainValue,6;
if (vip_status(VIP_STATUS_ACTIVE)) {
bonus bAllStats,1;
}
Referencias del Script
bNoRegen
Bono de Ítem
bNoRegen
Firma:
Descripción:
Stops HP or SP regeneration (x: 1=HP, 2=SP)
bHPGainValue
Bono de Ítem
bHPGainValue
Firma:
Descripción:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Bono de Ítem
bSPGainValue
Firma:
Descripción:
Heals +n SP when killing an enemy with a melee-physical attack
bMagicHPGainValue
Bono de Ítem
bMagicHPGainValue
Firma:
Descripción:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Bono de Ítem
bMagicSPGainValue
Firma:
Descripción:
Heals +n SP when killing an enemy with a magical attack
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
vip_status
Comando
vip_status
Firma:
Descripción:
Returns various information about a player's VIP status.
Valid types:
VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not
VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not
VIP_STATUS_REMAINING - VIP time remaining in seconds
NOTE: This command is only available if the VIP System is enabled.
bAllStats
Bono de Ítem
bAllStats
Firma:
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. heal 0,-100; Referencias del Script
heal
Comando
heal
Firma:
Descripción:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Ejemplo:
No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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