Item Details

Cross Shuriken Shadow Earring ( S_Syuriken_Earing )

ID 24625 Cross Shuriken Shadow Earring
Cross Shuriken Shadow Earring Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Accessoire Rechts (Ohrring)
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Equipamento nascido das sombras.
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HP máx. +10 por refino.
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Dano físico a distância +3%.
Refino +7 ou mais:
Dano físico a distância +3% adicional.
Refino +9 ou mais:
Custo de SP de [Impacto Cruzado] -10%.
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Conjunto
Colar Sombrio Togatana
Greva Sombria Togatana
Dano de [Turbilhão de Pétalas] +(soma dos refinos ÷2)%.
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Conjunto
Malha Sombria de Kagerou
Ignora 40% da DEF de todas as raças de monstros.
A cada refino do Brinco e da Malha:
Ignora +1% da DEF de todas as raças de monstros.
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Tipo: Equip. Sombrio
Posição: Aces. Direito
Peso: 0 Nível mín.: 99
Classes: Kagerou, Oboro e evoluções

Damage serangan fisik jarak-jauh +3%
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Jika tingkat tempa +7 atau lebih,
Damage serangan fisik jarak-jauh +3%
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Jika tingkat tempa +9 atau lebih,
Konsumsi SP dari skill Cross Slash -10%
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Set Bonus
Cross Shuriken Shadow Earring
Cross Shuriken Shadow Pendant
Cross Shuriken Shadow Shoes

Damage dari skill Swirling Petal meningkat sebanyak setengah dari total tingkat tempa set
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Set Bonus
Kagerou Shadow Armor
Cross Shuriken Shadow Earring

Bypass DEF rate All race (Kecuali Player) 40%
Bypass DEF(%) setara dengan total tingkat tempa set
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Jenis : Shadow Equipment
Posisi : Earring
Berat : 0
Syarat Lv : 99
Job : Ninja Class

Increases long ranged physical damage by 3%.
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When refined to 7 or higher, increases long ranged physical damage by 3%.

When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%.
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Set Bonus
Cross Shuriken Shadow Earring
Cross Shuriken Shadow Pendant
Cross Shuriken Shadow Shoes

Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage.
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Set Bonus
Kagerou Shadow Armor
Cross Shuriken Shadow Earring

Ignores physical defense of all race monsters (except players) by 40%.
Additional Ignores physical defense (except players) equal to the sum of refine rate of set.
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Class : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 99
Jobs : Ninja Classes

Account Bound.
This ring once belonged to the famed ninja Hebimaru.
He was as fast as a snake and just as slippery.
Increases long range physical damage by 3%.
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If refined to +7 or higher, increases long ranged physical damage by 3%.
If refined to +9 or higher, reduces the SP consumption of the Cross Slash skill by 10%.
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Set Bonus
Scout's Shadow Ring24625
Scout's Shadow Pendant24626
Scout's Shadow Boots24627
Increases the damage of the Swirling Petal skill by a percentage equal to the half sum of the set's refine rate.
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Set Bonus
Shadow Kagerou Armor24403
Scout's Shadow Ring24625
Ignores 40% of the physical defense rate of all race monsters (except players).
Additionally, ignores physical defense (except players) equal to the sum of the set's refine rate.
Class: Shadow Equipment
Location: Earrings
Weight: 0
Required Lv.: 99
Job: Ninja classes

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bLongAtkRate,3;
if (.@r>=7) {
   bonus bLongAtkRate,3;
}
if (.@r>=9) {
   bonus2 bSkillUseSPrate,"KO_JYUMONJIKIRI",10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSPrate Gegenstandsbonus
bSkillUseSPrate
Signatur:
bonus2 bSkillUseSPrate,sk,n;
Beschreibung:
Decreases SP consumption of skill sk by n%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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