Master Soul Rifle [2] ( Master_Soul_Rifle )
| ID 28255 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 100 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Gewehr | Geschlecht: Beide | Orte: Rechte Hand + Linke Hand | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Angriff: 150 | Magie Angriff: Nicht angegeben | Reichweite: 9 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Use a lente certa, compense a queda do projétil, mire e puxe o gatilho. Se o tiro foi bem dado, será difícil seu alvo peitá-lo e continuar de pé! Riffle legendaris yang pernah hilang namun telah ditemukan kembali. The one who can handle all guns skillfully is a rifle with the strength of his soul. Account Bound. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMatk,210+10*(.@r/3);
bonus bAspdRate,3*(.@r/3);
if (.@r >= 7) {
bonus bAspd,1;
bonus bMatkRate,5;
if (.@r >= 9) {
.@chance = 1;
/* unknown rate*/
if (.@r >= 11) {
.@chance += 1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",3,1,BF_LONG,1;
}
bonus5 bAutoSpell,"MG_SOULSTRIKE",10,.@chance,BF_LONG,1;
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAspd
Gegenstandsbonus
bAspd
Signatur:
Beschreibung:
Attack speed + n
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
bonus5
Befehl
bonus5
Signatur:
Beschreibung:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Gegenstandsbonus
bAutoSpell
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben
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