Item Details

Master Soul Rifle [2] ( Master_Soul_Rifle )

ID 28255 Master Soul Rifle [2]
Master Soul Rifle [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Rifle Gender: Both Locations: Right_Hand + Left_Hand
Attack: 150 Magic Attack: Not specified Range: 9 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Use a lente certa, compense a queda do projétil, mire e puxe o gatilho. Se o tiro foi bem dado, será difícil seu alvo peitá-lo e continuar de pé!
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Velocidade de ataque +3%.
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Refino +7 ou mais:
Dano mágico +5%.
Velocidade de ataque +1.
Refino +9 ou mais:
Ao realizar ataques físicos a distância, 4% de chance de autoconjurar [Espíritos Anciões] nv. 10.
Refino +11 ou mais:
Chance de autoconjurar [Espíritos Anciões] +8% adicional.
Ao realizar ataques físicos a distância, 4% de chance de autoconjurar [Impacto Espiritual] nv. 3.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
INT +20.
Dano mágico de propriedade Fantasma +10%.
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Tipo: Rifle
ATQ: 150 ATQM: 210
Peso: 100
Nível da arma: 4
Nível necessário: 100
Classes: Insurgentes

Riffle legendaris yang pernah hilang namun telah ditemukan kembali.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.
MATK + 210.

Setiap 2 Tingkat Tempa, MATK +10.
Setiap 3 Tingkat Tempa, ASPD +3%.
Saat Tingkat Tempa +7, ASPD +1, MATK +5%.
Saat Tingkat Tempa +9, Chance autocast Soul Strike Lv 10 saat menyerang dengan long range physical.
Saat Tingkat Tempa +11, Menambah Chance autocast Soul Strike dan menambah Chance autocast Soul Expansion Lv3.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang dengan magic, chance INT+20 dan Ghost Property Magic Damage +10% Selama 7 detik.

Jenis : Riffle Attack : 150
Berat : 100
Senjata Lv : 4
Syarat Lv : 100
Job : Rebellion

The one who can handle all guns skillfully is a rifle with the strength of his soul.
It seems to resonate with the boots of an ancient hero.

MATK + 210.
MATK + 10 per 2 refine rate.
Reduce delay after attack by 3% per 3 refine rate.
When refined to +7 or higher, ASPD + 1, MATK + 5%.
When refined to +9 or higher, adds a chance to autocast Soul Strike lv10 when ranged physical attacking.
When refined to +11 or higher, increases the chance to autocast Soul Strike, adds a chance to autocast Soul Expansion lv3 when ranged physical attacking.
When equipped with ancient hero boots, adds a chance to INT + 20, increase damage of ghost magical damage by 10% when physical attacking.
Type : Rifle Attack : 150
Weight : 100
Weapon level : 4
Required level : 100
Class : Rebellion

Account Bound.
A silent sniper rifle of Rebel Nomkon.
Its gilded plates are cut with notches - one for each enemy killed.
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MATK +210.
[For each 2 refine lv]
MATK +10.
[For each 3 refine lv]
ASPD +3%.
[If refine lv is 7 or higher]
MATK +5%.
ASPD +1.
[If refine lv is 9 or higher]
While long-range attacking has a chance of autocasting [Shadow Slash] 10 lv.
[If refine lv is 11 or higher]
Increase chance of autocasting [Shadow Slash] 10 lv. while long-range attacking
While long-range attacking has a chance of autocasting [Soul Expansion] 3 lv.
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[Ancient Hero Set]
Ancient Hero Boots22171
Master of Souls28255
Has a chance to activate effects for 7 seconds when dealing physical damage:
INT +20.
Ghost property magical damage +10%.
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Class: Rifle
Attack: 150
Weight: 100
Weapon Lv: 4
Required Level: 100
Jobs: Rebellion Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,210+10*(.@r/3);
bonus bAspdRate,3*(.@r/3);
if (.@r >= 7) {
   bonus bAspd,1;
   bonus bMatkRate,5;
   if (.@r >= 9) {
      .@chance = 1;
      /* unknown rate*/
      if (.@r >= 11) {
         .@chance += 1;
         bonus5 bAutoSpell,"WL_SOULEXPANSION",3,1,BF_LONG,1;
      }
      bonus5 bAutoSpell,"MG_SOULSTRIKE",10,.@chance,BF_LONG,1;
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified