Item Details

Golden Lord Launcher [2] ( Golden_L_Launcher )

ID 28257 Golden Lord Launcher [2]
Golden Lord Launcher [2] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 210 Slots: 2
Typ: Waffengegenstand. Untertyp: Granatwerfer Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 320 Magie Angriff: Nicht angegeben Reichweite: 9 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Arme-se com esse lança-granadas e saia explodindo seus inimigos por aí a torto e a direito. Quando te perguntarem se isso não é perigoso, responda a eles que VOCÊ é o perigo!
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A cada 2 refinos:
Dano físico a distância +3%.
A cada 3 refinos:
ATQ +15.
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Refino +7 ou mais:
Dano de [Lançar Míssil] +15%.
Refino +9 ou mais:
Recarga de [Lançar Míssil] -1 segundo.
Refino +11 ou mais:
Dano de [Lançar Míssil] +15% adicional.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
DES +20.
Dano físico a distância +10%.
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Tipo: Lança-Granada
ATQ: 320 ATQM: 0
Peso: 210
Nível da arma: 4
Nível necessário: 100
Classes: Insurgentes

Grenade Launcher yang dibuat dari Ancient Technology, menyimpan kekuatan yang mengerikan.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, menambah serangan fisik jarak jauh +3%.
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Tiap 3 level tempa, ATK +15.
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Saat level tempa +7 atau lebih, menambah damage Dragon Tail +15%.
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Saat level tempa +9 atau lebih, mengurangi cooldown Dragon Tail sebesar 1 detik.
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Saat level tempa +11 atau lebih, tambahan damage Dragon Tail +15%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance DEX+20
dan serangan fisik jarak jauh +10% selama 7 detik.
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Jenis: Grenade Launcher
Attack: 320
Berat: 210
Weapon Lv: 4
Syarat Lv: 100
Job: Rebellion

Grenade launcher made of gold used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.

Increase ranged physical damage by 3% per 2 refine rate.
ATK + 15 per 3 refine rate.
When refined to +7 or higher, increase damage of Dragon Tail by 15%.
When refined to +9 or higher, reduce cool time of Dragon Tail by 1s.
When refined to +11 or higher, increase damage of Dragon Tail by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Type : Grenade launcher Attack : 320
Weight : 210
Weapon level : 4
Required level : 100
Class : Rebellion

Account Bound.
A weapon of Rebel Clayton, the famous monster hunter.
Decorated with the bones and teeth of defeated monsters.
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[For each 2 refine lv]
Long-range physical damage +3%.
[For each 3 refine lv]
ATK +15.
[If refine lv is 7 or higher]
[Dragon Tail] damage +15%.
[If refine lv is 9 or higher]
Skill delay [Dragon Tail] -1 sec.
[If refine lv is 11 or higher]
[Dragon Tail] damage +15%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Big Game Trophy28257
Has a chance to activate effects for 7 seconds when dealing physical damage:
DEX +20.
Long-range physical damage +10%.
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Class: Grenade Launcher
Attack: 320
Weight: 210
Weapon Lv: 4
Required Level: 100
Jobs: Rebellion Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,15*(.@r/3);
if (.@r >= 7) {
   .@val = 15;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
      if (.@r >= 11) {
         .@val += 15;
      }
   }
   bonus2 bSkillAtk,"RL_D_TAIL",.@val;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben