Item Details

Golden Lord Launcher [2] ( Golden_L_Launcher )

ID 28257 Golden Lord Launcher [2]
Golden Lord Launcher [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 210 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Lanzagranadas Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 320 Ataque mágico: No especificado Alcance: 9 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Arme-se com esse lança-granadas e saia explodindo seus inimigos por aí a torto e a direito. Quando te perguntarem se isso não é perigoso, responda a eles que VOCÊ é o perigo!
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A cada 2 refinos:
Dano físico a distância +3%.
A cada 3 refinos:
ATQ +15.
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Refino +7 ou mais:
Dano de [Lançar Míssil] +15%.
Refino +9 ou mais:
Recarga de [Lançar Míssil] -1 segundo.
Refino +11 ou mais:
Dano de [Lançar Míssil] +15% adicional.
--------------------------
Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
DES +20.
Dano físico a distância +10%.
--------------------------
Tipo: Lança-Granada
ATQ: 320 ATQM: 0
Peso: 210
Nível da arma: 4
Nível necessário: 100
Classes: Insurgentes

Grenade Launcher yang dibuat dari Ancient Technology, menyimpan kekuatan yang mengerikan.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, menambah serangan fisik jarak jauh +3%.
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Tiap 3 level tempa, ATK +15.
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Saat level tempa +7 atau lebih, menambah damage Dragon Tail +15%.
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Saat level tempa +9 atau lebih, mengurangi cooldown Dragon Tail sebesar 1 detik.
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Saat level tempa +11 atau lebih, tambahan damage Dragon Tail +15%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance DEX+20
dan serangan fisik jarak jauh +10% selama 7 detik.
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Jenis: Grenade Launcher
Attack: 320
Berat: 210
Weapon Lv: 4
Syarat Lv: 100
Job: Rebellion

Grenade launcher made of gold used by those who have reached the master's level.
It seems to resonate with the boots of an ancient hero.

Increase ranged physical damage by 3% per 2 refine rate.
ATK + 15 per 3 refine rate.
When refined to +7 or higher, increase damage of Dragon Tail by 15%.
When refined to +9 or higher, reduce cool time of Dragon Tail by 1s.
When refined to +11 or higher, increase damage of Dragon Tail by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Type : Grenade launcher Attack : 320
Weight : 210
Weapon level : 4
Required level : 100
Class : Rebellion

Account Bound.
A weapon of Rebel Clayton, the famous monster hunter.
Decorated with the bones and teeth of defeated monsters.
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[For each 2 refine lv]
Long-range physical damage +3%.
[For each 3 refine lv]
ATK +15.
[If refine lv is 7 or higher]
[Dragon Tail] damage +15%.
[If refine lv is 9 or higher]
Skill delay [Dragon Tail] -1 sec.
[If refine lv is 11 or higher]
[Dragon Tail] damage +15%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Big Game Trophy28257
Has a chance to activate effects for 7 seconds when dealing physical damage:
DEX +20.
Long-range physical damage +10%.
-------------
Class: Grenade Launcher
Attack: 320
Weight: 210
Weapon Lv: 4
Required Level: 100
Jobs: Rebellion Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,15*(.@r/3);
if (.@r >= 7) {
   .@val = 15;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
      if (.@r >= 11) {
         .@val += 15;
      }
   }
   bonus2 bSkillAtk,"RL_D_TAIL",.@val;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado