The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced. Class: Dagger Attack: 50 Magic Attack: 50 Property: Neutral Weight: 10 Weapon Level: 4 Requires Level: 70 Usable By: Novice Jobs, Swordman, Merchant Jobs, Thief Jobs, Archer Jobs, Knight Jobs, Wizard Jobs, Crusader, Sage Jobs, Royal Guard, Soul Linker, Ninja Jobs Novice Bonus ATK + 100 MATK + 150 Max HP + 300 Max SP + 300 Reduces the SP cost of skills by 5%. This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4], Int + 2 Dex + 2 Dex - 1 for every 10 base Dex. Additional Max HP + 200. Additional Max SP + 20. Additional MATK + 15. Crit + 7 Aspd + 10% Increases critical damage on targets by 1%. If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%.
Mage Bonus For every upgrade level of Valkyrie Knife [4], Max HP + 200 Max SP + 20 If upgrade level is +7 or higher, Reduces damage taken from Demi-Human race enemies by 10%.
Hunter Bonus Max HP + 200 Reduces the SP cost of skills by 5%.
For every upgrade level of Valkyrie Knife [4], Int + 2 Dex + 2
Dancer and Bard Bonus ATK + 100 This item is indestructible in battle.
For every upgrade level of Valkyrie Knife [4], Aspd + 10% Dex - 1 for every 10 base Dex.
Thief Bonus Max SP + 100 MATK + 150
For every upgrade level of Valkyrie Knife [4], Increases critical damage on targets by 1%.
A knife forged by Odin's Valkyrie and tempered in the wind. It's so strong and sharp that even in the hands of a novice it will be a serious threat. --------------------- MATK +50. [When used by Novice Jobs] ATK +100, MATK +150. Max HP +300, Max SP +300. SP consumption -5%. Cannot be destroyed. [For every refine level above 6] MATK +15 INT +2, DEX +2, Critical Rate +7. ASPD +10% Max HP +200, Max SP +20 additionally. Critical Damage +1%, DEX -1 for every 10 DEX Base Points. [When refined to +7 or higher] Damage taken from Demi-Human monsters -10%. --------------------- [When used by Mage Jobs] Max HP +200, Max SP +20 for every refine level. [When refined to +7 or higher] Damage taken from Demi-Human monsters -10%. --------------------- [When used by Archer Jobs] Max HP +200. SP consumption -5%. INT +2, DEX +2 for every refine level of the item. --------------------- [When used by Bard/Dancer Jobs] ATK +100. Cannot be destroyed. [For every refine level of the item]: ASPD +10% DEX -1 for every 10 DEX Base Points. --------------------- [When used by Thief Jobs] MATK +150, Max SP +100. Critical Damage +1% for every refine level of the item. --------------- Weight: 10 Weapon level: 4 Required Level: 70 Jobs: Novice Jobs, Swordsman Jobs, Archer Jobs, Thief Jobs, Merchant Jobs, Mage Jobs, Ninja Jobs, Merchant Jobs, Soul Linker Jobs
Im Spieler-Kaufshop erlaubt:
|
Beschwört Monster:
|
Gebunden beim Anlegen:
|
Stapelbeschränkung im Inventar:
|
Stapelbeschränkung im Karren:
|
Stapelbeschränkung in der Lagerung:
|
Stapelbeschränkung im Gildenlager:
|
Kann fallen gelassen werden:
|
Kann gehandelt werden:
|
Kann mit Partner gehandelt werden:
|
Kann an NPCs verkauft werden:
|
Kann in den Warenkorb gelegt werden:
|
Kann im Lager platziert werden:
|
Kann im Gildenlager platziert werden:
|
Kann in eine Mail gelegt werden:
|
Kann in einer Auktion platziert werden:
|
Verzögerung:
|
|
|
|
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
bonus bMaxHP,300+(200*.@r);
bonus bMaxSP,300+(20*.@r);
bonus bBaseAtk,100;
bonus bMatk,150+(15*.@r);
bonus bUseSPrate,-5;
bonus bUnbreakableWeapon;
bonus bInt,2*.@r;
bonus bDex,(2*.@r)-(.@r*.@b);
bonus bCritical,7*.@r;
bonus bAspdRate,10*.@r;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
bonus bMaxSP,100;
bonus bMatk,150;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
bonus bMaxHP,200*.@r;
bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
bonus bMaxHP,200;
bonus bUseSPrate,-5;
bonus bInt,2*.@r;
bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
bonus bBaseAtk,100;
bonus bAspdRate,10*.@r;
bonus bUnbreakableWeapon;
bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
bonus2 bSubRace,RC_DemiHuman,10;
}
|