Item Details

Valkyrie Knife [4] ( Valkyrie_Knife )

ID 28717 Valkyrie Knife [4]
Valkyrie Knife [4] Kaufpreis: 50 zeny Verkaufspreis: 25 zeny Gewicht: 10 Slots: 4
Typ: Waffengegenstand. Untertyp: Dolch Geschlecht: Beide Orte: Waffe
Angriff: 50 Magie Angriff: 50 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 70 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Class: Dagger
Attack: 50
Magic Attack: 50
Property: Neutral
Weight: 10
Weapon Level: 4
Requires Level: 70
Usable By: Novice Jobs, Swordman, Merchant Jobs, Thief Jobs, Archer Jobs, Knight Jobs, Wizard Jobs, Crusader, Sage Jobs, Royal Guard, Soul Linker, Ninja Jobs
Novice Bonus
ATK + 100
MATK + 150
Max HP + 300
Max SP + 300
Reduces the SP cost of skills by 5%.
This item is indestructible in battle.

For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2
Dex - 1 for every 10 base Dex.
Additional Max HP + 200.
Additional Max SP + 20.
Additional MATK + 15.
Crit + 7
Aspd + 10%
Increases critical damage on targets by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.

Mage Bonus
For every upgrade level of Valkyrie Knife [4],
Max HP + 200
Max SP + 20
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by 10%.

Hunter Bonus
Max HP + 200
Reduces the SP cost of skills by 5%.

For every upgrade level of Valkyrie Knife [4],
Int + 2
Dex + 2

Dancer and Bard Bonus
ATK + 100
This item is indestructible in battle.

For every upgrade level of Valkyrie Knife [4],
Aspd + 10%
Dex - 1 for every 10 base Dex.

Thief Bonus
Max SP + 100
MATK + 150

For every upgrade level of Valkyrie Knife [4],
Increases critical damage on targets by 1%.

A knife forged by Odin's Valkyrie and tempered in the wind. It's so strong and sharp that even in the hands of a novice it will be a serious threat.
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MATK +50.

[When used by Novice Jobs]
ATK +100, MATK +150.
Max HP +300, Max SP +300.
SP consumption -5%.
Cannot be destroyed.

[For every refine level above 6]
MATK +15
INT +2, DEX +2, Critical Rate +7.
ASPD +10%
Max HP +200, Max SP +20 additionally.
Critical Damage +1%,
DEX -1 for every 10 DEX Base Points.

[When refined to +7 or higher]
Damage taken from Demi-Human monsters -10%.
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[When used by Mage Jobs]
Max HP +200, Max SP +20 for every refine level.

[When refined to +7 or higher]
Damage taken from Demi-Human monsters -10%.
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[When used by Archer Jobs]
Max HP +200.
SP consumption -5%.
INT +2, DEX +2 for every refine level of the item.
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[When used by Bard/Dancer Jobs]
ATK +100.
Cannot be destroyed.
[For every refine level of the item]:
ASPD +10%
DEX -1 for every 10 DEX Base Points.
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[When used by Thief Jobs]
MATK +150, Max SP +100.
Critical Damage +1% for every refine level of the item.
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Weight: 10
Weapon level: 4
Required Level: 70
Jobs: Novice Jobs, Swordsman Jobs, Archer Jobs, Thief Jobs, Merchant Jobs, Mage Jobs, Ninja Jobs, Merchant Jobs, Soul Linker Jobs

Nicht angegeben

Im Spieler-Kaufshop erlaubt: Beschwört Monster: Gebunden beim Anlegen: Stapelbeschränkung im Inventar:
Stapelbeschränkung im Karren: Stapelbeschränkung in der Lagerung: Stapelbeschränkung im Gildenlager: Kann fallen gelassen werden:
Kann gehandelt werden: Kann mit Partner gehandelt werden: Kann an NPCs verkauft werden: Kann in den Warenkorb gelegt werden:
Kann im Lager platziert werden: Kann im Gildenlager platziert werden: Kann in eine Mail gelegt werden: Kann in einer Auktion platziert werden:
Verzögerung:
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
   bonus bMaxHP,300+(200*.@r);
   bonus bMaxSP,300+(20*.@r);
   bonus bBaseAtk,100;
   bonus bMatk,150+(15*.@r);
   bonus bUseSPrate,-5;
   bonus bUnbreakableWeapon;
   bonus bInt,2*.@r;
   bonus bDex,(2*.@r)-(.@r*.@b);
   bonus bCritical,7*.@r;
   bonus bAspdRate,10*.@r;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
   bonus bMaxSP,100;
   bonus bMatk,150;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
   bonus bMaxHP,200*.@r;
   bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
   bonus bMaxHP,200;
   bonus bUseSPrate,-5;
   bonus bInt,2*.@r;
   bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
   bonus bBaseAtk,100;
   bonus bAspdRate,10*.@r;
   bonus bUnbreakableWeapon;
   bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
   bonus2 bSubRace,RC_DemiHuman,10;
}
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