Valkyrie Knife [4] ( Valkyrie_Knife )
| ID 28717 |
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Kaufpreis: 50 zeny | Verkaufspreis: 25 zeny | Gewicht: 10 | Slots: 4 | ||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Dolch | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||
| Angriff: 50 | Magie Angriff: 50 | Reichweite: 1 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 70 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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The royal knife of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced. A knife forged by Odin's Valkyrie and tempered in the wind. It's so strong and sharp that even in the hands of a novice it will be a serious threat. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
bonus bMaxHP,300+(200*.@r);
bonus bMaxSP,300+(20*.@r);
bonus bBaseAtk,100;
bonus bMatk,150+(15*.@r);
bonus bUseSPrate,-5;
bonus bUnbreakableWeapon;
bonus bInt,2*.@r;
bonus bDex,(2*.@r)-(.@r*.@b);
bonus bCritical,7*.@r;
bonus bAspdRate,10*.@r;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
bonus bMaxSP,100;
bonus bMatk,150;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
bonus bMaxHP,200*.@r;
bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
bonus bMaxHP,200;
bonus bUseSPrate,-5;
bonus bInt,2*.@r;
bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
bonus bBaseAtk,100;
bonus bAspdRate,10*.@r;
bonus bUnbreakableWeapon;
bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
bonus2 bSubRace,RC_DemiHuman,10;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bDex
Gegenstandsbonus
bDex
Signatur:
Beschreibung:
DEX + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bMaxHP
Gegenstandsbonus
bMaxHP
Signatur:
Beschreibung:
MaxHP + n
bMaxSP
Gegenstandsbonus
bMaxSP
Signatur:
Beschreibung:
MaxSP + n
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bUseSPrate
Gegenstandsbonus
bUseSPrate
Signatur:
Beschreibung:
SP consumption + n%
bUnbreakableWeapon
Gegenstandsbonus
bUnbreakableWeapon
Signatur:
Beschreibung:
Weapon cannot be damaged/broken by any means
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bCritAtkRate
Gegenstandsbonus
bCritAtkRate
Signatur:
Beschreibung:
Increases critical damage by +n%
bSubRace
Gegenstandsbonus
bSubRace
Signatur:
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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