Item Details

Magma Manteau [1] ( Magma_Manteau )

ID 480077 Magma Manteau [1]
Magma Manteau [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 30 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 25
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Ardente como os vulcões, essa capa respinga pedaços de magma, trilhando um caminho sem volta para quem a veste.
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Resistência a monstros Chefes +5%.
Dano físico contra oponentes de todos os Tamanhos +5%.
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HP e SP máx +2%.
Refino +7 ou mais:
Velocidade de ataque +5%.
HP e SP máx +1% adicional.
Refino +9 ou mais:
HP e SP máx +2% adicional.
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Ao aprender [Artilharia Arcana] nv.5:
Precisão perfeita +50.
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Ao aprender [Erupção de Magma] nv.5:
Resistência as propriedades Fogo e Terra +50%.
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A cada nível de [Arremesso de Machado]:
Dano de [Fúria do Furacão] +20%.
Dano de [Brandir Machado] +20%.
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Tipo: Capa
DEF: 25 DEFM: 5
Peso: 30
Nível necessário: 100
Classes: Todas

Mengurangi damage yang diterima Boss Monster sebesar 5%.
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Menambah damage yang dihasilkan ke all size monster sebesar 5%.
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Saat level tempa +8 keatas,
Max HP+3%, Max SP+3%, ASPD +5%.
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Saat level tempa +10 keatas,
Max HP+5%, Max SP+5%, ASPD +5%.
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[Apabila pemain mempelajari FAW Magic Decoy lv 5, Perfect Hit +50.
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Menambah damage Axe Tornado dan Power Swing sebesar 20% tiap level Axe Boomerang yang dipelajari.
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Apabila pemain mempelajari Lava Flow lv 5, mengurangi damage yang diterima dari elemen tanah dan api sebesar 50%.
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Jenis : Garment
Defense : 25
Berat : 30
Syarat Lv : 100
Job : All Job

Reduce incoming physical damage from boss monsters by 5%.
Increase damage dealt to all size monsters by 5%.

When refined to +5 or higher, MaxHP + 3% , MaxSP + 3%, reduce delay after attack by 5%.
When refined to +7 or higher, MaxHP + 5% , MaxSP + 5%, reduce delay after attack by 5%.

If user learned FAW Magic Decoy level 5, Perfect Hit + 50.
Increases Axe Tornado and Power Swing damage by 20% per each level of Axe Boomerang user learned.
If user learned Lava Flow level 5, reduces damage taken from fire and earth property by 50%.
Type: Garment Defense: 25
Weight: 30
Required level: 100
Class: All

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Physical damage taken from Boss enemies -5%.
Physical damage inflicted on enemies of any size +5%.

[If FAW Magic Decoy LV is 5],
Perfect Hit +50%.

For every [Axe Boomerang] LV,
[Power Swing], [Axe Tornado] damage +20%.

[If Lava Flow LV is 5],
Earth and Fire property resistance +50%.

[If refined to +5 or higher]
Max HP +3%, Max SP +3% additionally.
ASPD +5%.

[If refined to +7 or higher]
Max HP +5%, Max SP +5% additionally.
ASPD +5% additionally.
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Class: Garment
Defense: 25
Weight: 30
Required Level: 100
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus2 bAddSize,Size_All,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSkillAtk,"NC_AXETORNADO",20*getskilllv("NC_AXEBOOMERANG");
bonus2 bSkillAtk,"NC_POWERSWING",20*getskilllv("NC_AXEBOOMERANG");
if (getskilllv("NC_MAGICDECOY") == 5)
   bonus bPerfectHitAddRate,50;
if (getskilllv("NC_MAGMA_ERUPTION") == 5) {
   bonus2 bSubEle,Ele_Fire,50;
   bonus2 bSubEle,Ele_Earth,50;
}
if (.@r>=5) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   bonus bAspdRate,5;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bAspdRate,5;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bSubClass Gegenstandsbonus
bSubClass
Signatur:
bonus2 bSubClass,c,x;
Beschreibung:
+x% damage reduction against class c
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bPerfectHitAddRate Gegenstandsbonus
bPerfectHitAddRate
Signatur:
bonus bPerfectHitAddRate,n;
Beschreibung:
On-target impact attack probability + n%
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben