Item Details

Barbed Wire Whip-LT [2] ( Barb_Wire_K_LT )

ID 580027 Barbed Wire Whip-LT [2]
Barbed Wire Whip-LT [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 100 Slots: 2
Typ: Waffengegenstand. Untertyp: Peitsche Geschlecht: Weiblich Orte: Waffe
Angriff: 160 Magie Angriff: 230 Reichweite: 2 Verteidigung: Nicht angegeben
Waffenlevel: 5 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 190 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: 1 Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%.

When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.

When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.

When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
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Set Bonus:
Barbed Wire Whip-LT [2]
Hero Boots-LT [1]

MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
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Class: Whip
Attack: 160
Weight: 100
Weapon Lv: 5
Required Lv: 190
Job: Wanderer

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
   if (.@r>=9) {
      bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
      bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_All,15;
         bonus2 bSkillAtk,"WM_METALICSOUND",20;
         bonus2 bSkillAtk,"WM_REVERBERATION",20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/3);
Skriptreferenzen
getenchantgrade Befehl
getenchantgrade
Signatur:
getenchantgrade({<equipment slot>,<char_id>})
Beschreibung:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSMatk Gegenstandsbonus
bSMatk
Signatur:
bonus bSMatk,n;
Beschreibung:
SMatk + n
bSpl Gegenstandsbonus
bSpl
Signatur:
bonus bSpl,n;
Beschreibung:
SPL + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bSkillFixedCast Gegenstandsbonus
bSkillFixedCast
Signatur:
bonus2 bSkillFixedCast,sk,t;
Beschreibung:
Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bMagicAddEle Gegenstandsbonus
bMagicAddEle
Signatur:
bonus2 bMagicAddEle,e,x;
Beschreibung:
+x% magical damage against element e
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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ID Auslöser-Item Basisitems Materialien Rollen Details
#12 Weapon Modification Box (Lower) 37 111 Ergebnisitem Details
#13 Weapon Modification Box (Middle) 37 111 Ergebnisitem Details
#14 Weapon Modification Box (Upper) 37 148 Ergebnisitem Details
#25 Hero's Weapon Modification Box IV 5 0 Ergebnisitem Details
#26 Modified Hero's Weapon Refinement Hammer IV 5 5 rodatabase.base_item Ergebnisitem Details
#96 +7 Refine Hammer for NPC 324 648 rodatabase.base_item Ergebnisitem Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 5 Ja 5 Nicht angegeben Details

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