Item Details

Patent Shiver Katar [2] ( Up_Shiver_Katar_K )

ID 610008 Patent Shiver Katar [2]
Patent Shiver Katar [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 140 Slots: 2
Typ: Waffengegenstand. Untertyp: Katar Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 255 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 150 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Duplica a chance de causar um ataque crítico.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Lâminas Retalhadoras] +10%.
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Refino +7 ou mais:
Dano crítico +15%.
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano físico contra as raças Humano, Humanoide, Bruto e Doram +25%.
Refino +11 ou mais:
CRIT +15.
Recarga de [Garra Sombria] -10 segundos.
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Conjunto
[Botas Primordiais]
AGI +10.
Dano físico corpo a corpo +5%.
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Tipo: Katar
ATQ: 255 ATQM: 0
Peso: 140
Nível da arma: 4
Nível necessário: 150
Classes: Sicários e evoluções

Atk + 15 per 2 tingkat tempa.
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Meningkatkan "Cross Impact" damage sebesar 10% per 3 tingkat tempa.
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Jika tingkat tempa +7 atau lebih,
Meningkatkan critical damage sebesar 15%,
ASPD +10%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik ke Demi-Human & Brute (Termasuk Player) +25%.
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Jika tingkat tempa +11 atau lebih,
CRI + 15,
Cooldown skill Dark Claw -10 detik.
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Saat dipakai dengan Great Hero Boots,
AGI +10,
Damage serangan fisik jarak-dekat +5%.
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Jenis: Katar
Attack: 255
Berat: 140
Weapon Lv: 4
Syarat Lv: 150
Job: Guillotine Cross

Qatar that maximized the killing power that is said to have been used by an assassin who had a reputation in the past.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Cross Impact by 10% per 3 refine rates.
When refined to +7 or higher, increase critical damage by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase physical damage to human, animal type monsters by 25%.
When refined to +11 or higher, CRI + 15, reduce cooltime of Black Claw by 10 sec.
When equipped with Great Hero's Boots, AGI +10, increase melee physical damage by 5%.
Type: Katar Attack: 255
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Guillotine Cross Type

A weapon that belonged to Frieda Krueger, the legendary Guillotine Cross. According to rumors, she always killed her victims while they were sleeping.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Cross Impact damage +10% for every 3 refine levels.
If refine rate is +7 or higher, critical damage +15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is +9 or higher, physical damage on players, Demihuman and Brute type monsters +25%.
If refine rate is +11 or higher, Critical Rate +15, reduces the cooldown of Dark Claw by 10 sec.
If equipped with Great Hero's Boots, AGI +10, short-ranged physical damage +5%.
Class: Katar ATK: 255
Weight: 140
Weapon level: 4
Required Level: 150
Jobs: Guillotine Cross and subclasses

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",.@r/3*10;
if (.@r>=7) {
   bonus bCritAtkRate,15;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Brute,25;
   bonus2 bAddRace,RC_DemiHuman,25;
   bonus2 bAddRace,RC_Player_Human,25;
   bonus2 bAddRace,RC_Player_Doram,25;
}
if (.@r>=11) {
   bonus bCritical,15;
   bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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ID Auslöser-Item Basisitems Materialien Rollen Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Ergebnisitem Details
#27 Hero's Weapon Modification Box V 4 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ergebnisitem Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

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