Capricorn Thief Bow [1] ( Capricon_Bow_Of_Rogue_J )
| ID 700004 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Bogen | Geschlecht: Beide | Orte: Rechte Hand + Linke Hand | |||||||||||||||||||||||||||||||||||||
| Angriff: 10 | Magie Angriff: Nicht angegeben | Reichweite: 5 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Flaggen
Stapelung
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Verwendung
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Handel
Verzögerung
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.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,40+BaseLevel;
bonus bMatk,40+BaseLevel;
bonus bAspdRate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bFlee2,10;
bonus bAtkRate,50;
bonus bMatkRate,25;
bonus2 bSubClass,Class_Boss,50;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Gegenstandsbonus
bUnbreakableWeapon
Signatur:
Beschreibung:
Weapon cannot be damaged/broken by any means
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
eaclass
Befehl
eaclass
Signatur:
Beschreibung:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Beispiel:
bFlee2
Gegenstandsbonus
bFlee2
Signatur:
Beschreibung:
Perfect Dodge + n
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
bSubClass
Gegenstandsbonus
bSubClass
Signatur:
Beschreibung:
+x% damage reduction against class c
bIgnoreDefRaceRate
Gegenstandsbonus
bIgnoreDefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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