Capricorn Thief Bow [1] ( Capricon_Bow_Of_Rogue_J )
| ID 700004 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 50 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Оружие. | Подтип: Лук | Пол: Оба | Локации: Правая_рука + Левая_рука | |||||||||||||||||||||||||||||||||||||
| Атака: 10 | Магическая атака: Не указано | Диапазон: 5 | Защита: Не указано | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: 4 | Уровень брони: Не указано | Мин. Уровень Снаряжения: Не указано | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,40+BaseLevel;
bonus bMatk,40+BaseLevel;
bonus bAspdRate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bFlee2,10;
bonus bAtkRate,50;
bonus bMatkRate,25;
bonus2 bSubClass,Class_Boss,50;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
}
}
Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Бонус Предмета
bUnbreakableWeapon
Сигнатура:
Описание:
Weapon cannot be damaged/broken by any means
bBaseAtk
Бонус Предмета
bBaseAtk
Сигнатура:
Описание:
Basic attack power + n
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
bAspdRate
Бонус Предмета
bAspdRate
Сигнатура:
Описание:
Attack speed + n%
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
eaclass
Команда
eaclass
Сигнатура:
Описание:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Пример:
bFlee2
Бонус Предмета
bFlee2
Сигнатура:
Описание:
Perfect Dodge + n
bAtkRate
Бонус Предмета
bAtkRate
Сигнатура:
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Бонус Предмета
bMatkRate
Сигнатура:
Описание:
Magical attack power + n%
bSubClass
Бонус Предмета
bSubClass
Сигнатура:
Описание:
+x% damage reduction against class c
bIgnoreDefRaceRate
Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
Описание:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано
Не указано Не указано Не указано Не указано |
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