Item Details

Divine Bow Gandiva [2] ( Gandiva_Bow_US )

ID 700109 Divine Bow Gandiva [2]
Divine Bow Gandiva [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 2
Typ: Waffengegenstand. Untertyp: Bogen Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 250 Magie Angriff: Nicht angegeben Reichweite: 5 Verteidigung: Nicht angegeben
Waffenlevel: 5 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: 1 Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows.
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Indestructible in battle.
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Reduce damage taken from Boss enemies by 50%.
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Reduce damage taken from Human and Doram Player by 40%.
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Increase long-range physical damage by 40%.
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When refined to +11 or higher, increase movement speed, ASPD + 5.
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When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50.
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When Base Level is 150 or higher,
for every refine level, increase long-range physical damage by additional 10%.
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Set Bonus:
Divine Bow Gandiva [2]
Fire Arrow OR Holy Arrow

MHP + 15%, MSP + 15%.

When weapon is refined to +13 or higher, increase long-range physical damage by 50%.
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Set Bonus:
Divine Bow Gandiva [2]
Ring of Artemis [1]

CON + 10.

Enable to use Lv.10 Triangle Shot.

When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%.
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[Grade Bonus]
[Grade D] Critical Damage + 10%.
[Grade C] POW + 5, CON + 5.
[Grade B] P.ATK + 20.
[Grade A] Long-range Physical Damage + 20%.
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Type : Bow
Attack : 250
Weight : 10
Weapon Level : 5
Required Level : 100
Class : Archer

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSubRace,RC_Player_Doram,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus bLongAtkRate,40;
if (BaseLevel>=150)
   bonus bLongAtkRate,10*.@r;
if (.@r>=11) {
   bonus bSpeedRate,25;
   bonus bAspd,5;
   if (.@r>=12) {
       bonus bAllStats,15;
       bonus bBaseAtk,50;
       bonus bMatk,50;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bCritAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bPow,5;
       bonus bCon,5;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,20;
            if (.@g>=ENCHANTGRADE_A) {
                bonus bLongAtkRate,20;
            }
       }
   }
}
Skriptreferenzen
getenchantgrade Befehl
getenchantgrade
Signatur:
getenchantgrade({<equipment slot>,<char_id>})
Beschreibung:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
bSubClass Gegenstandsbonus
bSubClass
Signatur:
bonus2 bSubClass,c,x;
Beschreibung:
+x% damage reduction against class c
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSpeedRate Gegenstandsbonus
bSpeedRate
Signatur:
bonus bSpeedRate,n;
Beschreibung:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bAspd Gegenstandsbonus
bAspd
Signatur:
bonus bAspd,n;
Beschreibung:
Attack speed + n
bAllStats Gegenstandsbonus
bAllStats
Signatur:
bonus bAllStats,n;
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bPow Gegenstandsbonus
bPow
Signatur:
bonus bPow,n;
Beschreibung:
POW + n
bCon Gegenstandsbonus
bCon
Signatur:
bonus bCon,n;
Beschreibung:
CON + n
bPAtk Gegenstandsbonus
bPAtk
Signatur:
bonus bPAtk,n;
Beschreibung:
PAtk + n
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 5 Ja 5 Nicht angegeben Details

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