Item Details

Glorious Two-Handed Axe ( Krieger_Twohand_Axe1 )

ID 1382 Glorious Two-Handed Axe
Glorious Two-Handed Axe Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Two-Handed Axe Gender: Both Locations: Right_Hand + Left_Hand
Attack: 220 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Machado fabricado no Reino Maroll.
Indestrutível em batalha.
Dano físico contra as raças Humanoide e Humano +70%.
Ignora 25% da DEF das raças Humanoide e Humano.
Refino +6 ou mais:
Ignora +5% adicional da DEF das raças Humanoide e Humano.
Ativa [Carniceiro] nv. 2.
Refino +9 ou mais:
Ao realizar ataques físicos, 5% de chance de autoconjurar [Ferimento Mortal] nv. 1.
Ao usar [Mamonita] ou [Choque do Carrinho], 20% de chance de autoconjurar [Ferimento Mortal] nv. 2.
[Carniceiro] nv. 2
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 9%.
Refino +7: 16%.
Refino +8: 25%.
Refino +9: 36%.
Refino +10: 49%.
Refino +11: 64%.
Refino +12: 81%.
Refino +13: 100%.
Refino +14: 121%.
Tipo: Machado de Duas Mãos
Ataque: 220
Peso: 0
Nível da arma: 4
Nível necessário: 80
Classes: Espadachins, Mercadores e evoluções

Kekuatan serangan fisik meningkat terhadap monster Demihuman sebesar 70%.
Mengabaikan defense fisik monster Demihuman sebesar 25%.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
5% Meningkatkan dalam pengabaian defense fisik dari monster Demihuman
Ketika menyerang, memberikan kemungkinan skill [Fatal Wound] sebesar 5%
[Slaughter] Lv 2
+9 Upgrade
Ketika menyerang, berkemungkinan memberikan skill [Fatal Blow] meningkat sebesar 10%
Ketika menggunakan skill [Mammonite], memberikan kemungkinan skill [Fatal Blow] Lv.2 kepada musuh pada saat tertentu.
Ketika menggunakan skill [Cart Termination], memberikan kemungkinan skill [Fatal Blow] Lv.2 kepada musuh pada saat tertentu.
Jenis : Two-HandedAxe
Attack : 220
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Swordman Class dan Merchant Class

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Two-Handed Axe
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Swordman Jobs, Merchant Jobs
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.

Character Bound.
Ignores physical defense of Human and Demihuman enemies +25%.
Weapon damage to Human and Demi-Humans by formula +(70%+([refine lv - 3] *[refine lv - 3]))
Indestructable
-------------
[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
Has a chance of casting Lv 1[Fatal Wound] on the target when performing a physical attack.
-------------
[If refine lv +9]
Physical defense of Human and Demihuman enemies -5%.
Higher chance of casting Lv 1[Fatal Wound] on the target when performing a physical attack.
Has a chance of casting Lv 2[Fatal Wound] on the target when using[High Speed Cart Ram] and[Mammonite].
-------------
[If refine lv +15 and higher]
There are no additions to the characteristics
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Class: Two-Handed Axe
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman and Merchant Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50;
}
if (.@r>8) {
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100;
   bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200;
   bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200;
}
Script References
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bIgnoreDefRaceRate Item Bonus
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
pow Command
pow
Signature:
pow(<number>,<power>)
Description:
Returns the result of the calculation. Example:
Example:
.@i = pow(2,3); // .@i will be 8
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bAutoSpellOnSkill Item Bonus
bAutoSpellOnSkill
Signature:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified