Item Details

Glorious Two-Handed Axe ( Krieger_Twohand_Axe1 )

ID 1382 Glorious Two-Handed Axe
Glorious Two-Handed Axe Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Two-Handed Axe Gender: Both Locations: Right_Hand + Left_Hand
Attack: 220 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Machado fabricado no Reino Maroll.
Indestrutível em batalha.
Dano físico contra as raças Humanoide e Humano +70%.
Ignora 25% da DEF das raças Humanoide e Humano.
Refino +6 ou mais:
Ignora +5% adicional da DEF das raças Humanoide e Humano.
Ativa [Carniceiro] nv. 2.
Refino +9 ou mais:
Ao realizar ataques físicos, 5% de chance de autoconjurar [Ferimento Mortal] nv. 1.
Ao usar [Mamonita] ou [Choque do Carrinho], 20% de chance de autoconjurar [Ferimento Mortal] nv. 2.
[Carniceiro] nv. 2
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 9%.
Refino +7: 16%.
Refino +8: 25%.
Refino +9: 36%.
Refino +10: 49%.
Refino +11: 64%.
Refino +12: 81%.
Refino +13: 100%.
Refino +14: 121%.
Tipo: Machado de Duas Mãos
Ataque: 220
Peso: 0
Nível da arma: 4
Nível necessário: 80
Classes: Espadachins, Mercadores e evoluções

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Two-Handed Axe
Attack: 220
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Swordman Jobs, Merchant Jobs
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.

Character Bound.
Ignores physical defense of Human and Demihuman enemies +25%.
Weapon damage to Human and Demi-Humans by formula +(70%+([refine lv - 3] *[refine lv - 3]))
Indestructable
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[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
Has a chance of casting Lv 1[Fatal Wound] on the target when performing a physical attack.
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[If refine lv +9]
Physical defense of Human and Demihuman enemies -5%.
Higher chance of casting Lv 1[Fatal Wound] on the target when performing a physical attack.
Has a chance of casting Lv 2[Fatal Wound] on the target when using[High Speed Cart Ram] and[Mammonite].
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[If refine lv +15 and higher]
There are no additions to the characteristics
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Class: Two-Handed Axe
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman and Merchant Jobs

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Can be dropped: Can be traded: Can be traded with partner: Can be sold to NPC:
Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage: Can be put in a mail:
Can be put in an auction: Delay:
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50;
}
if (.@r>8) {
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100;
   bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200;
   bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200;
}
Not specified
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Not specified