Item Details

Poenitentia Gladius [2] ( Poenitentia_Gladius )

ID 500019 Poenitentia Gladius [2]
Poenitentia Gladius [2] Buy Price: zeny Sell Price: 0 zeny Weight: 180 Slots: 2
Type: Weapon item. Sub Type: One-Handed Sword Gender: Both Locations: Weapon
Attack: 195 Magic Attack: 250 Range: 1 Defense: Not specified
Weapon Level: 5 Armor Level: Not specified Min. Equip Level: 230 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

A sword filled with the pain of grief.
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MATK + 250.
MATK + 10%.
Increase Cross Rain damage by 10%.
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For every 2 refine level, increase Genesis Ray damage by 4%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Genesis Ray damage by additional 25%.
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When refined to +11 or higher, increase holy property magical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Cross Rain damage by additional 5%.
[Grade C] Increase Cross Rain damage by additional 8%. S.MATK + 1.
[Grade B] Increase Cross Rain damage by additional 12%. SPL + 1.
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Type : Sword
Attack : 195
Weight : 180
Weapon Level : 5
Required Level : 230
Class : Imperial Guard

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"LG_RAYOFGENESIS",25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Holy,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"IG_CROSS_RAIN",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"IG_CROSS_RAIN",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,1;
         bonus2 bSkillAtk,"IG_CROSS_RAIN",12;
      }
   }
}
Not specified
Not specified