Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
4655 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r; bonus2 bSkillAtk,"MT_AXE_STOMP",5*... Detalles
4658 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,10*.@r; bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r; if (... Detalles
4659 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r; if ... Detalles
4662 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus bShortAtkRate,5*.@r; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r; if (g... Detalles
4663 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r; bonus2 bSkillAtk,"SHC_SAVAGE_IMP... Detalles
4666 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r; bonus2 bSkillAtk,"ABC_DEFT_STAB",... Detalles
4667 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r; bonus2 bSkillAtk,"ABC_CHAIN_REACTI... Detalles
4670 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r; bonus2 bSkillAtk,"WH_SWIFTTRAP",5... Detalles
4671 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r; bonus2 bSkillAtk,"WH_GALESTORM",5... Detalles
4676 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r; bonus2 bSkillAtk,"TR_METALIC_FURY",4... Detalles
4677 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r; bonus2 bSkillAtk,"TR_METALIC_FURY",4... Detalles
4678 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM... Detalles
4679 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM... Detalles
4682 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r; bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;... Detalles
4683 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r; bonus2 bSkillAtk,"SS_FUUMASHOUAKU... Detalles
4686 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK... Detalles
4687 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r; bonus2 bSkillAtk,"SKE_SUNSET_BLAST"... Detalles
4690 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r; bonus2 bSkillAtk,"SO... Detalles
4691 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r; bonus2 bSkillAtk,... Detalles
4694 2 .@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r; bonus2 bSkillAtk,"HN_NAPALM_... Detalles