Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
6492 2 bonus2 bSkillCooldown,"DK_SERVANTWEAPON",-30000; Detalles
6493 2 bonus2 bSkillCooldown,"AG_CRIMSON_ARROW",-300; bonus2 bSkillCooldown,"AG_STORM_CANNON",-300; Detalles
6494 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RK_SONICWAVE",(readparam(bStr)+readp... Detalles
6495 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RK_SONICWAVE",(readparam(bStr)+readp... Detalles
6496 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+... Detalles
6497 2 bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillAtk,"RK_DRAGONBREATH",(readparam(bVit)+... Detalles
6498 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,1000; bonus b... Detalles
6499 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus4 bAutoSpellOnSkill,"MO_FINGEROFFENSIVE","CH_SOULCOLLECT",1,1000; bonus b... Detalles
6500 2 bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,2; Detalles
6501 2 bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,2; Detalles
6502 2 bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,3; Detalles
6503 2 bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,3; Detalles
6504 2 bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,4; Detalles
6505 2 bonus bAtkRate,20; bonus bMatkRate,20; bonus2 bExpAddRace,RC_All,4; Detalles
6506 2 if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT) >= 22) { bonus2 bAddSize,Size_All,10; bonus2 bMag... Detalles
6507 2 bonus bBaseAtk,80; bonus bMatk,80; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES) >= 22) { bonus2 ... Detalles
6509 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",10*(.@r/2); bonus2 bSki... Detalles
6510 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10*(.@r/2); bonus2 bSki... Detalles
6511 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; bonus2 bSkillAtk,"EM_CONFLAGRA... Detalles
6512 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bSk... Detalles