Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
6757 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10... Detalles
6758 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10... Detalles
6759 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10... Detalles
6804 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",30; Detalles
6805 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",30; Detalles
6806 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bCritical,5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30; Detalles
6807 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30; Detalles
6808 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30; Detalles
6809 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30; Detalles
6810 3 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40; bonus2 bSkillAtk,"NW_SPIRAL_S... Detalles
6811 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",30; Detalles
6812 3 bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",30; Detalles
6813 3 bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40; bonus2 bSkillAtk,"NW_HASTY_... Detalles
6880 3 .@a = getequiprefinerycnt(EQI_ARMOR); .@b = getequiprefinerycnt(EQI_SHOES); .@c = (getequiprefinerycnt(EQI_ARMOR)+get... Detalles
6891 3 .@a = getequiprefinerycnt(EQI_ARMOR); .@b = getequiprefinerycnt(EQI_GARMENT); .@c = getequiprefinerycnt(EQI_SHOES); b... Detalles
6910 3 bonus bSpeedRate,25; bonus2 bHPRegenRate,500,5000; bonus2 bSPRegenRate,5,5000; Detalles
6911 3 bonus bSpeedRate,25; bonus2 bHPRegenRate,1000,5000; bonus2 bSPRegenRate,10,5000; Detalles
6947 3 bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; Detalles
6950 3 bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; Detalles
6961 3 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Detalles