| 6757 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10... |
Details
|
| 6758 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10... |
Details
|
| 6759 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10... |
Details
|
| 6804 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",30; |
Details
|
| 6805 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_WILD_FIRE",30; |
Details
|
| 6806 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bCritical,5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30; |
Details
|
| 6807 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30; |
Details
|
| 6808 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30; |
Details
|
| 6809 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30; |
Details
|
| 6810 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40; bonus2 bSkillAtk,"NW_SPIRAL_S... |
Details
|
| 6811 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bDelayrate,-5; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",30; |
Details
|
| 6812 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bLongAtkRate,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",30; |
Details
|
| 6813 |
3 |
|
bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40; bonus2 bSkillAtk,"NW_HASTY_... |
Details
|
| 6880 |
3 |
|
.@a = getequiprefinerycnt(EQI_ARMOR); .@b = getequiprefinerycnt(EQI_SHOES); .@c = (getequiprefinerycnt(EQI_ARMOR)+get... |
Details
|
| 6891 |
3 |
|
.@a = getequiprefinerycnt(EQI_ARMOR); .@b = getequiprefinerycnt(EQI_GARMENT); .@c = getequiprefinerycnt(EQI_SHOES); b... |
Details
|
| 6910 |
3 |
|
bonus bSpeedRate,25; bonus2 bHPRegenRate,500,5000; bonus2 bSPRegenRate,5,5000; |
Details
|
| 6911 |
3 |
|
bonus bSpeedRate,25; bonus2 bHPRegenRate,1000,5000; bonus2 bSPRegenRate,10,5000; |
Details
|
| 6947 |
3 |
|
bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
Details
|
| 6950 |
3 |
|
bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
Details
|
| 6961 |
3 |
|
bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; |
Details
|