Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
4906 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detalles
4907 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detalles
4908 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detalles
4909 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detalles
4910 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detalles
4911 4 .@r = 3+(getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)); bon... Detalles
5182 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detalles
5183 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detalles
5184 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detalles
5185 4 bonus2 bSubEle,Ele_Ghost,20; bonus2 bResEff,Eff_Freeze,10000; Detalles
5267 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5268 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5269 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5270 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5271 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5272 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5273 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5274 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5275 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles
5276 4 .@r = getequiprefinerycnt(EQI_HAND_R); .@g = getenchantgrade(EQI_HAND_R); bonus bBaseAtk,10*(.@r/3); if (.@g >= ENCHA... Detalles