| 2025 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@val = 30; if (.@r >= 9) { .@val += 20; bonus2 bAddClass,Clas... |
Detalles
|
| 2026 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@val = 30; if (.@r >= 9) { .@val += 20; bonus2 bAddClass,Clas... |
Detalles
|
| 2027 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRac... |
Detalles
|
| 2029 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r >= 7... |
Detalles
|
| 2030 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2... |
Detalles
|
| 2031 |
2 |
|
bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,... |
Detalles
|
| 2032 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCrit... |
Detalles
|
| 2033 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCrit... |
Detalles
|
| 2034 |
2 |
|
bonus bStr,40; bonus bMaxHPrate,10; |
Detalles
|
| 2035 |
2 |
|
bonus bInt,40; bonus bMaxSPrate,10; |
Detalles
|
| 2036 |
2 |
|
bonus bDelayrate,-30; bonus bFlee,40; |
Detalles
|
| 2037 |
2 |
|
bonus bMdef,40; bonus bVariableCastrate,-20; |
Detalles
|
| 2038 |
2 |
|
bonus bDex,40; bonus bHit,50; |
Detalles
|
| 2039 |
2 |
|
bonus bLuk,40; bonus bCritAtkRate,30; |
Detalles
|
| 2040 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus bAtkRate,2*... |
Detalles
|
| 2041 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus bAtkRate,2*... |
Detalles
|
| 2042 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus bAtkRate,2*... |
Detalles
|
| 2043 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus bAtkRate,2*... |
Detalles
|
| 2044 |
2 |
|
.@a = getequiprefinerycnt(EQI_HAND_L); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@a+.@b >= 16) { bonus2 bSkillAtk,"... |
Detalles
|
| 2045 |
2 |
|
bonus bUseSPrate,-10; bonus bMaxSPrate,10; |
Detalles
|