Item Details

RWC Memory Knife [1] ( RWC_Memory_Knife )

ID 13092 RWC Memory Knife [1]
RWC Memory Knife [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 65 Ranuras: 1
Tipo: Objeto de arma. Subtipo: Daga Género: Ambos Ubicaciones: Arma
Ataque: 50 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 3 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma adaga dourada criada para saudar os Guerreiros do Ragnarök World Championship. O Logo do RWC foi entalhado em sua lâmina.
A cada 3 refinos:
ATQ e ATQM +20.
Refino +6 ou mais:
Dano físico e mágico contra todas as raças +5%.
Refino +9 ou mais:
Dano físico e mágico contra todas as raças +5% adicional.
Ao realizar ataques físicos, 0,1% de chance de autoconjurar [Manejo Perfeito] nv. 1.
Conjunto
[Anel do RWC]
A cada refino da adaga:
ATQ +10.
Conjunto
[Colar do RWC]
A cada refino da adaga:
ATQM +10.
Tipo: Adaga
Ataque: 50
Peso: 65
Nível da arma: 3
Nível necessário: 1
Classes: Aprendizes, Superaprendizes, Espadachins, Magos, Arqueiros, Mercadores, Gatunos, Espiritualistas, Ninjas e evoluções

Gold knife untuk merayakan 'RWC 2012'. Berukirkan Logo RWC.
ATK, MATK + 20 Meningkat setiap 3 tingkat tempa.
Ketika Level refine diatas 6, Kekuatan serangan akan meningkat sebanyak 5 % untuk semua monster.
Ketika Level refine diatas 9, Kekuatan serangan akan meningkat sebanyak 5% untuk semua monster.
Autocast Lv 1 [Weapon Perfection] ketika melakukan serangan fisik dengan kesempatan kecil.
Ketika digunakan bersama RWC Memorial ring, ATK + 10 setiap tingkat tempa senjata.
Ketika digunakan bersama RWC Memorial pendant, MATK + 10 setiap tingkat tempa senjata.
untuk karakter yang mengunakan dua senjata seperti assassin, efek yang akan di terima jika pisau ini dikenakan ditangan kanan karakter.
Jenis : Dagger Serangan : 50
Berat : 65
Level Senjata : 3
Level Persyaratan. : 1
Untuk Profesi : Novice/Swordman/Magician/Archer/Merchant/Thief/Soul Linker/Ninja

A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship).
Class: Dagger
Attack: 50
Weight: 65
Weapon Level: 3
Requires Level: 1
Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1].
If upgrade level is +6 or higher, ATK + 5% and MATK + 5%.

If upgrade level is +9 or higher, ATK + 5% and MATK + 5%.
Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack.
Set Bonus
RWC Memory Knife [1]
RWC 2012 Ring
+10 ATK per upgrade level of RWC Memory Knife [1].

Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
+10 MATK per upgrade level of RWC Memory Knife [1].

These set bonuses do not work with the card-slotted RWC accessories.

A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship)
Increases Atk and Matk power +20 for every three refine levels
If refined to +6 or higher, Increases Atk and Matk damage to all monsters.
If refined to +9 or higher, additional Atk and Matk increase damage to all monsters and has a low chance of auto-casting lvl 1 Weapon Perfection
Set Bonus
If equipped with RWC 2012 Ring grants +10 Atk for every upgrade level
If equipped with RWC 2012 Pendant grants +10 MAtk for every upgrade level
These set bonuses do not work with the card-slotted RWC accessories
Type: Dagger
Attack: 50
Weight: 65
Weapon Level: 3
Required Level: 1
Jobs: All except Acolyte Class

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse? No
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,20*(.@r/3);
bonus bMatk,20*(.@r/3);
if (.@r>=9) {
   .@i = 1;
   bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,10,0;
}
if (.@r>=6) {
   .@rate = 5*(.@i+1);
   bonus2 bAddRace,RC_All,.@rate;
   bonus2 bMagicAddRace,RC_All,.@rate;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bAddRace Bono de Ítem
bAddRace
Firma:
bonus2 bAddRace,r,x;
Descripción:
+x% physical damage against race r
bMagicAddRace Bono de Ítem
bMagicAddRace
Firma:
bonus2 bMagicAddRace,r,x;
Descripción:
+x% magical damage against race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 3 3 No especificado Detalles

No especificado