Item Details

RWC Memory Knife [1] ( RWC_Memory_Knife )

ID 13092 RWC Memory Knife [1]
RWC Memory Knife [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 65 Слоты: 1
Тип: Оружие. Подтип: Кинжал Пол: Оба Локации: Оружие
Атака: 50 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 3 Уровень брони: Не указано Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma adaga dourada criada para saudar os Guerreiros do Ragnarök World Championship. O Logo do RWC foi entalhado em sua lâmina.
A cada 3 refinos:
ATQ e ATQM +20.
Refino +6 ou mais:
Dano físico e mágico contra todas as raças +5%.
Refino +9 ou mais:
Dano físico e mágico contra todas as raças +5% adicional.
Ao realizar ataques físicos, 0,1% de chance de autoconjurar [Manejo Perfeito] nv. 1.
Conjunto
[Anel do RWC]
A cada refino da adaga:
ATQ +10.
Conjunto
[Colar do RWC]
A cada refino da adaga:
ATQM +10.
Tipo: Adaga
Ataque: 50
Peso: 65
Nível da arma: 3
Nível necessário: 1
Classes: Aprendizes, Superaprendizes, Espadachins, Magos, Arqueiros, Mercadores, Gatunos, Espiritualistas, Ninjas e evoluções

Gold knife untuk merayakan 'RWC 2012'. Berukirkan Logo RWC.
ATK, MATK + 20 Meningkat setiap 3 tingkat tempa.
Ketika Level refine diatas 6, Kekuatan serangan akan meningkat sebanyak 5 % untuk semua monster.
Ketika Level refine diatas 9, Kekuatan serangan akan meningkat sebanyak 5% untuk semua monster.
Autocast Lv 1 [Weapon Perfection] ketika melakukan serangan fisik dengan kesempatan kecil.
Ketika digunakan bersama RWC Memorial ring, ATK + 10 setiap tingkat tempa senjata.
Ketika digunakan bersama RWC Memorial pendant, MATK + 10 setiap tingkat tempa senjata.
untuk karakter yang mengunakan dua senjata seperti assassin, efek yang akan di terima jika pisau ini dikenakan ditangan kanan karakter.
Jenis : Dagger Serangan : 50
Berat : 65
Level Senjata : 3
Level Persyaratan. : 1
Untuk Profesi : Novice/Swordman/Magician/Archer/Merchant/Thief/Soul Linker/Ninja

A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship).
Class: Dagger
Attack: 50
Weight: 65
Weapon Level: 3
Requires Level: 1
Usable By: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
ATK +20 and MATK +20 per 3 upgrade levels of RWC Memory Knife [1].
If upgrade level is +6 or higher, ATK + 5% and MATK + 5%.

If upgrade level is +9 or higher, ATK + 5% and MATK + 5%.
Adds a low chance of casting Level 1 Weapon Perfection on the user when performing a physical attack.
Set Bonus
RWC Memory Knife [1]
RWC 2012 Ring
+10 ATK per upgrade level of RWC Memory Knife [1].

Set Bonus
RWC Memory Knife [1]
RWC 2012 Pendant
+10 MATK per upgrade level of RWC Memory Knife [1].

These set bonuses do not work with the card-slotted RWC accessories.

A dagger richly decorated with gold throughout the handle created for the 2012 RWC (Ragnarok World Championship)
Increases Atk and Matk power +20 for every three refine levels
If refined to +6 or higher, Increases Atk and Matk damage to all monsters.
If refined to +9 or higher, additional Atk and Matk increase damage to all monsters and has a low chance of auto-casting lvl 1 Weapon Perfection
Set Bonus
If equipped with RWC 2012 Ring grants +10 Atk for every upgrade level
If equipped with RWC 2012 Pendant grants +10 MAtk for every upgrade level
These set bonuses do not work with the card-slotted RWC accessories
Type: Dagger
Attack: 50
Weight: 65
Weapon Level: 3
Required Level: 1
Jobs: All except Acolyte Class

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bBaseAtk,20*(.@r/3);
bonus bMatk,20*(.@r/3);
if (.@r>=9) {
   .@i = 1;
   bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,10,0;
}
if (.@r>=6) {
   .@rate = 5*(.@i+1);
   bonus2 bAddRace,RC_All,.@rate;
   bonus2 bMagicAddRace,RC_All,.@rate;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bAddRace Бонус Предмета
bAddRace
Сигнатура:
bonus2 bAddRace,r,x;
Описание:
+x% physical damage against race r
bMagicAddRace Бонус Предмета
bMagicAddRace
Сигнатура:
bonus2 bMagicAddRace,r,x;
Описание:
+x% magical damage against race r
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 3 Да 3 Не указано Детали

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